This is a guest blog post from Alvaro Zino-Amaro, who is one of the amazing writers contributing to the forthcoming Unioverse anthology, Stories of the Reconvergence. The book arrives on August 15, but you can pre-order your digital copy right now.
Shortly after I was invited to contribute to the fabric of the Unioverse, I began studying its grand backstory. It was an exciting, heady plunge. I found myself learning about the remnants of ancient, mysterious races; technologies that could operate across vast distances and perform feats of near-magic; cycles of history stretching back millions of years.
Against the immensity of these epic scales, I imagined the intimate journey of one solitary artist.
Art history is littered with the stories of outsiders who, time and again, master different crafts in order to express their singular perspectives. In a Unioverse comprised of countless worlds and inhabited by innumerable types of beings, where infinite variety is an everyday reality, what could the word “outsider” mean?
Pondering this question gave me the first hint of my story’s plot. The visionary artist I conceived of captivated audiences by using high technology to create dazzling works of conceptual art–but was also trying to solve the mystery of his own “otherness.”
Again, falling back on real-life examples of famous artists through history, I wondered whether the same source of the protagonist’s wild creativity might lead to some unhealthy behaviors. What if our character had a dependency on something potentially life-threatening, feeling unable to create without it? How far would he push himself?
A common thread in chronicles of substance abuse seems to be the desire to escape oneself, however temporarily. The Unioverse, I realized, offered me a built-in mechanism that could literalize this idea: transpod technology allows for the leaping of consciousness from one body–or “skin”– to another. Someone feeling deeply alienated might develop an addiction to this process of escaping from skin to skin, experiencing moments of blissful non-being in between the adjustments to, in a physical sense at least, becoming someone new. But abusing the transpods exacts a heavy toll. After several hundred jumps, the mind begins to collapse, approaching the so-called Zero Hour, a complete loss of sanity.
“Suigeneriscide,” a word I invented to combine the notions of being sui generis, or unique, and ending oneself, is both the title of my story and the name of a daring piece of conceptual art dreamed up by Raestio, the story’s troubled protagonist.
We meet him as he is preparing to showcase “Suigeneriscide,” his most bold, challenging performance yet. As the crowning achievement of a long and storied career, it spells an end; as the gateway to new personal possibilities, it marks a beginning. Will he retain his faculties long enough to complete his ambitious plan, or will the Zero Hour claim him before he has the chance to find out the truth about himself?
Even with his audacious imagination, Raestio is unprepared for the revelations that await deep within his own identity.
I hope you are too.
This guest post is by Tim Waggoner, who contributed a story to the upcoming Unioverse anthology: Stories of the Reconvergence, available on August 15.
I was thrilled to get an opportunity to contribute a story to Unioverse: Tales of the Reconvergence, and while I’d written many stories and novels for media properties before, I knew right away that the Unioverse was special. A galaxies-spanning system of instantaneous interstellar travel was awesome enough, but travelers’ ability to send their consciousness into a new body designed specifically for the planet they’re going to? The possibilities for stories were endless!
I quickly realized, though, that a time-tested bit of writer’s wisdom applied here: too much freedom isn’t always a good thing. If an anthology’s theme is narrow enough – say, pirate ghost stories centered on revenge – you’ve got only a few elements to work with. First you ask yourself what the most common ideas for pirate-ghost-revenge stories are, and then you eliminate them from your potential choices because you know other writers are going to go for the obvious concepts. You ask yourself if there’s any way to reverse a common pirate-ghost-revenge story trope. A common trope is the ghost of a pirate guards his or her hidden treasure and protects it from anyone who would steal it. So you decide to write a story about a pirate ghost desperate to give away his or her treasure, but who can’t find anyone to take it. (Maybethat’s the curse on the treasure.) You might contemplate all the pirate stories you’ve read or watched throughout your life to see if you can find some kind of personal connection that you can draw on to write your contribution to the anthology. Maybe you dressed up as a pirate for one Halloween when you were young, and while you were out trick-or-treating, several older kids stole your bag of candy. If you can find a personal connection to the anthology’s theme, you’ll be able to invest your story with a strong emotional core. And to make your story idea even more unique, you might combine several elements – say, your idea about the pirate wanting to give away his or her treasure, your candy being stolen during Halloween night, maybe a couple other things that occur to you – and viola! You have enough elements to begin drafting what will hopefully be an interesting story with a strong emotional core which isn’t like any other stories that will appear in an anthology.
These are the steps I normally take when I write for a theme anthology, but I couldn’t do any of them for Unioverse: Tales of the Reconvergence. The concept of the setting was so far beyond anything I’d ever experienced that I couldn’t draw on my own life and observations for inspiration, and the setting was so vast that literally almost any kind of story was possible. And it wasn’t like Star Trek where there are well-established galactic denizens – Vulcans, Klingons, Romulans, Andorians, etc. – to base stories on. Travelers could go to any planet, as long as it was connected to the Hub. And travelers could go for a multitude of reasons.
Like I said earlier, there’s a lot of freedom in this setting, maybe as much freedom as the travelers themselves have.
I brooded over story ideas for weeks, unable to come up with any that I liked. I started wondering if I wouldn’t be able to write a story for the anthology after all, but finally my brain kicked into gear. I looked for an aspect of the setting that other writers most likely wouldn’t explore, and I realized religion might be one of them. We tend to think of highly advanced civilizations as focusing more on science than religion, but with so many different worlds being part of the Hub and so many more planets that travelers can go to, surely religion would play some role in this galactic civilization. So I created the Immaculance, an organization of the Hub who’s tasked with, as I wrote in the story, “monitoring – and when necessary, policing – religious interchanges throughout the galactic coalition.” The Immaculance would give me my own little niche to explore, which I thought would work well in the anthology.
Since travelers get a new body – or skin, as they call it – whenever they jump to a world, they aren’t constrained by environment. They can visit worlds with different atmospheres and gravity, worlds with conditions so hazardous to human life that they couldn’t travel there otherwise. So I
decided the main character in my story – Ruth Guerrero – would go to such a world, just to make things more interesting. I also decided to give agents of the Immaculance embedded nanotech AI’s called Paracletes that could assist them in their missions. (In Christian theology, a paraclete is the Holy Spirit as advocate or counselor.) I gave Ruth’s Paraclete the name Shepherd. This way, Ruth would have a partner on her mission to talk to and bounce ideas off of. My characters needed a mission, so I decided they’d investigate an incident of religious interference on a primitive world by a rogue agent of the Immaculance, and to add an emotional core to the story, I gave Ruth a conflict regarding her own religious beliefs.
And thus was “A Deeper Song” born.
I had a lot of fun writing the story, and I hope readers enjoy it. I really like Ruth and Shepherd, and if I’m lucky, I’ll get to create more adventures for them. There’s more than enough work in the Unioverse to keep them busy.
At Unioverse, we’re always on the lookout for opportunities to connect with diverse audiences and explore new horizons in the gaming world. That’s why we’re thrilled to announce our partnership with Claners, a well-known Latin American video game brand. This collaboration promises to be an exciting journey, bringing together our shared passion for gaming and innovation. In this blog post, we’ll dive into the details of our partnership and what you can expect from this thrilling week in the Unioverse.
Our decision to partner with Claners is rooted in our shared vision for the gaming community. Claners boasts a dedicated audience of early adopters, making them the perfect testing ground for our web3 message. These gamers are always eager to try new experiences, making them an ideal audience to introduce to the world of Unioverse.
But it’s not just about introducing Claners to Unioverse; it’s also about learning from their expertise and building a direct line of communication with their players. Together, we’re working on creating tutorial content in Spanish and Portuguese, ensuring that Claners gamers have a seamless onboarding and gaming experience with the Unioverse. It’s a partnership built on mutual respect and a shared love for gaming.
Before we dive into the details of our partnership week, let’s take a moment to introduce Unioverse for those who might be new to our universe. Unioverse is a sci-fi gaming franchise developed by industry veterans responsible for hits like GTA, COD, Halo and more. Our mission is to bring you thrilling gaming experiences that push the boundaries of what’s possible in the gaming world.
Claners, on the other hand, is a prominent online video game store that offers over 3,500 digital products for Xbox, PlayStation, Blizzard, Steam, and PC. With more than 30,000 Cash-Points of Sale, Claners makes it incredibly convenient for gamers to purchase and collect digital products instantly. They have earned a reputation for being a reliable and diverse source for all your gaming needs.
Now, let’s get to the exciting part – what you can expect from our partnership week with Claners.
What to Expect
In this 7-day challenge, Unioverse invites Claners (and everyone) to play in the Proving Grounds: a third-person shooter, speedrun mode within our Hero Viewer. Sprint, shoot, slash through the pre-alpha and top the weekly leaderboard for rewards!
Participating in our Proving Grounds challenge is easy, whether you’re new to Unioverse or a seasoned player
Watch this awesome tutorial video in Spanish on how to complete each step, by our newest community moderator, KratosTuga! Welcome to the team, Kratos.
We’ve got some incredible prizes lined up for you:
Earning raffle tickets is easy:
The challenge is over on Monday October 2nd at 12pm MT.
Prizes will be drawn at random the following Tuesday after the leaderboard rolls over, so make sure you’re in it to win it!
Our partnership week also comes with some exciting new features:
Don’t miss out on this fun week of gaming and prizes! Sign up, connect your email, and start playing for a chance to win big. For hints, shortcuts, and a fantastic gaming community, join us on Discord.gg/theunioverse and connect with Unioverse legends.
In partnership with Claners, we’re breaking new ground bringing web3 experiences to web2 audiences. It’s all about rolling up our sleeves and marketing thoughtfully to make gaming accessible and enjoyable for everyone. Join us and let’s game on together!
This is a guest post by author Carter Wilson, who’s work will appear in the Unioverse anthology, Stories of the Reconvergence, available August 15th.
Let’s be clear, writing science fiction is not my thing. Not that I have anything against it, it’s just hard! It’s difficult enough to create a believable location in which to set a story, but an entire planet? Come on.
I’m known for my dark, psychological thrillers. For writing from the POV of an everyday person who has horrible situations thrown at them, at which point I get to sit back and watch what they do. Will they overcome their obstacles, or die trying? It’s important to me the reader connects with the protagonist, can feel the struggle, and asks themselves what would I do?
When Josh Viola asked me to contribute a story to the Unioverse anthology, I was at first hesitant. How do I do that? Do I need to create aliens with gills and stuff? Would I need to craft a whole Tolkien-esque language? But then he explained the Unioverse, how vast it was, the limitlessness of its story-telling potential, and my mind started churning. It occurred to me that dark, personal stories about struggle and conflict are at the heart of many sci-fi novels, and my expertise at intimate and twisted thrillers could be applied to a Unioverse setting. I started to see a path forward.
And then Josh told me about the residue. About how, when a life form jumps in the Unioverse and takes on a new skin, trace residue from the previous occupant’s consciousness remains in that skin. The moment he told me that my writer’s brain went into overdrive. What if… what if a person was on vacation, maybe even their honeymoon, and the skin they rented had just been occupied by a serial killer?
Yeah, that was something I could work with.
“Ghost in the Machine” went though several iterations, and at each pass it got a touch darker and more sinister. I’ve been told it’s one of–if not the most–disturbing stories in the collection, a badge I wear with honor. But at the root of it is simple struggle. One women’s journey toward mental salvation, with the killer’s residue serving as both an obstacle and a catalyst on her path. It’s a psychological thriller that could take place nearly anywhere. In this case, that place is the planet Adara, an exotic vacation destination that’s as untamed as it is luxurious.
Hope the readers enjoy it. I certainly had fun as hell writing it. Am I allowed to call myself a sci-fi writer now?
My story is “Vanetta 4.” A retired bounty hunter yearns to repair the estranged relationship between himself and his daughter. His quest brings him to the Hub where he finds out that she’s fled to another galaxy in the system. When he gets to the planet where she’s hiding, he discovers that she’s in deep trouble and so he tries to rescue her. The story has lots of misdirection and betrayals. I wanted to show that even in a futuristic world like in the Unionverse, there’s much that falls between the cracks, that its characters are complicated and will cut ethical and moral corners. The vastness and complexity of the Unioverse gave me a rich platform to explore themes of longing, failure, and redemption.
The disturbance I wanted to play upon was one of my favorite literary devices—treachery in the form of the double-cross. Nothing gets the writer juices flowing like having a trusted friend stab you in the back. Add some old-fashioned greed and corruption and that’s more fodder for a good story.
For starters, understand story structure and how to write interesting, empathetic characters, and how to manipulate tension and suspense to keep your readers engaged. Every story is a character study, meaning the reader is following a protagonist acting on an agenda and moving toward a definite goal. What makes the story compelling is putting obstacles in front of that goal and seeing how the protagonist reacts to those problems.
For writing in the Unioverse, study the story world, its rules and the dynamics. Then think of the most imaginative concept that fits in that world and run with it.
Every story is a unique challenge to write. Even if you’re writing in a narrow genre, you have to give the reader something new. Writing in the Unioverse IP made some issues easier, in that someone else has done the heavy lifting creating this complex and fantastic world. Then for me, the hard part was using my particular writing sensibilities to create a story that both fits and fleshes out what we know about the Unioverse. Part of the mandate to us writers was to create stories that added more “world” to this particular IP.
Books, videogames, and other media are just that, mediums for telling a story; the fundamentals remain the same. We need interesting characters that we care about. Those characters need challenging but achievable goals. The story—whether in written, audio, or visual format (with a definite beginning, middle, and end), or as a dynamic, interactive game—is a vicarious experience that must immerse the reader. While we like evermore sophisticated video games, at the same time, we’re just as willing to sit around the campfire and invite someone to literally “tell us a story.”
Wow. Just… Wow.
I know I’m a little biased, but the Unioverse comic from Josh Viola, Angie Hodapp and Ben Matsuya just keeps getting better and better as the cast of characters grows and grows.
“Tor Gret,” the latest issue introducing the titular Hero, is no exception. Tor Gret is issue three of the Unioverse limited series comic book and is out now in print and digital!
We do not want to give too much away here, but as Brent Friedman, our narrative director said — “You do not negotiate with Tor Gret.”
For real, if you haven’t already, get in on all this comic book goodness right now. Don’t take my word for it — check out the sneak peek preview of Tor Gret below.
We like to put on a show for our community. Add some flair to our proceedings. Some pizzazz, if you will.
In that spirit, it is with great pleasure that we announce the details of our global Krishah reveal event, this Saturday, July 8.
Whether you were lucky enough to claim a Krishah at our Community-only Proten event, or had the winning bid during the Pinnacle auction, or bought a sweet three-pack of Legendary, Epics and Rares on Magic Eden – everyone’s unique Krishah will be revealed during this event.
And, because we like to put on a great show, we’ve included a bunch of fun pre-reveal extravaganzas that you’ll definitely want to check out.
Here’s everything you need to know:
Date: July 8, 2023
Time: 10 a.m. US MT
Length: 2 Hours
10:00 – 10:10
10:10 – 10:15
10:15 – 10:30
A Conversation with Unioverse Narrative Lead Brent Friedman
10:30 – 10:45
Krishah Showcase with Unioverse Art Director Ken Hall
10:45 – 10:55
Q&A with Tony, Ken, Brent
10:55 – 11:00
11:00 – 11:15
Comic and Anthology Showcase with Josh Viola
11:15 – 11:20
Proving Grounds Competition Announcement
11:20 – 11:25
11:25 – 12:00
Reveal Showcases and Last Questions – Tony, Bryan
Maybe you’re the type of person who doesn’t like to take chances. You like to play it safe. You want to know what you’re getting into. In other words, you want guarantees.
Well, if you are that type of person, then you’ve got to check out the Krishah Genesis sale happening over at Magic Eden! Starting on June 30, you can get a three-pack of Krishah Genesis Heroes, but here’s the good part: When you buy that three-pack, you’re guaranteed to get a Legendary, Epic or Rare Krishah. No Uncommons or Commons.
Now, the rarities you receive are still random, meaning that you may get one of each, or all Legendaries or two Rares and an Epic… you get the point.
Here’s what you need to know:
You’re not the type of person to pass this up. Go preview and bookmark the Magic Eden Krishah Three-Pack sale page right now!
It’s one thing to play a videogame. It’s quite another to play a videogame looking like the ultimate bad-ass sporting one of the rarest character styles in all of gaming while vanquishing your enemies.
I’m talking about Unioverse Pinnacle Heroes. Out of the 20,000 Krishah Genesis Heroes that will ever exist – only 11 will be Pinnacles. And you get your chance to own one during our Krishah Pinnacle auction on Monday, June 26 at noon US MT, only on Magic Eden. Ten Pinnacles will be made available at this auction, which you can preview on Magic Eden right now.
All Unioverse Heroes are AAA-quality, game-ready characters that you actually play in Unioverse games. See for yourself how awesome Krishah looks sprinting, jumping and blasting her way through our Proving Grounds alpha in this video:
But the Pinnacles? Well, Pinnacles are the most special, hand-crafted styles of Unioverse Heroes, and ten of them will be up for grabs during Monday’s auction. Pinnacles are minted to Ethereum and paid for with ETH. Check out the Krishah Pinnacle preview page live now on Magic Eden for more details.
Want to know more about how Unioverse Hero rarity works? This brief explainer video walks you through the process.
If you do bid on your own Krishah Pinnacle, just a reminder that winning bids will initially receive a Unioverse ticket that verifies your purchase. This ticket may be traded up until midnight UTC Jul 7, 2023. All rarity and styles will be revealed starting on July 8 when the airdropping of all Krishahs begins.
Last week, we announced when you’ll be able to get to your own Krishah Hero, and even provided a handy little FAQ about the claim. If you’ve forgotten or just don’t want to click on a link, here’s quick refresher on the dates you can acquire a Krishah:
There are three opportunities to claim a Krishah Genesis Hero:
At the time of claim, you will receive verification of your claim. All Krishahs will be airdropped starting July 8, with rarity and style revealed at that time.
But today, we’re focusing on the Protens option, because, well, that’s happening in a few days, and that’s how you get a free Krishah!
Before you do that, however, you must make sure you have earned your Protens. Protens are like Unioverse loyalty points that you accrue by owning and holding Unioverse Collectibles and/or playing the Proving Grounds alpha. You must manually earn your Protens by visiting protens.unioverse.com, logging into your account and clicking the “Earn” button. Your Protens count will be automatically tallied and displayed for you.
OK. Great, but now the real question – how many Protens do you need to get a Krishah?
That depends on how many Krishahs you want! Here’s the breakdown:
1 Krishah for 333 Protens
2 Krishahs for 999 Protens
5 Krishahs for 5,000 Protens
10 Krishahs for 20,000 Protens
20 Krishahs for 100,000 Protens
50 Krishahs for 350,000 Protens
But wait! There’s more! Some quick reminders as you get set to snag your Krishah:
If you have any other questions, hit up our mods on our Discord. If you’re ready, steady then let’s go! We’ll see you on Monday!
*NOTE: To improve and streamline the claim workflow, we are no longer offering the single Krishah purchase option.
Krishah, the second Unioverse Hero, will be released in just a couple of weeks! After selling out Reyu Genesis, our first Unioverse Hero, back in January – we are thrilled to not only release a new character, but also give more people with a chance to be part of and play in the Unioverse.
For those new to the Unioverse, Krishah is the deadly top assassin for the Ascended, a pious religious cult aimed at bringing down the Merge authority. If you’re reading our Unioverse comic series, you know that Reyu and Krishah have crossed paths. You can delve into her story in the Krishah comic book!
For those just eager to add to your Unioverse collection or play Unioverse games with the amazing-looking Krishah, here’s what you need to know:
There are three opportunities to claim a Krishah Genesis Hero:
After hearing from the Community about our Reyu Genesis mint in January, we are making some adjustments to sweeten our Protens offer. If you redeem Protens to get a Krishah, there will be NO GAS FEES and your claim will result in an Uncommon Krishah or rarer (see rarity distribution below). As a BONUS; you get a FREE Common Krishah for every Krishah you claim!
On Monday, June 19th at noon US MT, visit redeem.unioverse.com to claim your Krishah!
You earn Protens by owning and holding Unioverse Collectibles, and/or by playing the Proving Grounds. So if you’ve got Reyu Hero, there’s still time to rack up more Protens!
When you claim your Krishah on Magic Eden – you will first receive a ticket that shows proof of your claim.
When you claim your Krishah using Protens on the Unioverse site, you will see that your claim was processed with a checkmark next to the option you selected.
Airdropping of ALL Krishahs begins on July 8. All Krishahs claimed will be distributed to wallets, with rarity and style revealed at that time.
There will only ever be 20,000 Krishah Genesis NFTs made available.
No. All Heroes will be airdropped beginning July 8. Rarity and specific styles will be revealed at that time.
That depends on how you claim your Krishah.
No matter how you claim your Krishah, all rarities and skins will be revealed beginning July 8 during a special event.
Common through Legendary Krishahs will be minted on Polygon. Pinnacle Krishahs will be minted on Ethereum.
*NOTE: To improve and streamline the claim workflow, we are no longer offering the single Krishah purchase option.
Ever since we launched “Reyu,” the first issue of our first Unioverse comic book series last month, fans have been clamoring for the next installment. So it’s with great excitement that we announce today that issue two, “Krishah,” is available now!
As its title suggests, this issue fully introduces you to Krishah, the deadly assassin working for the Ascended, a pious religious cult bent on dismantling the Merge Authority.
But we don’t want to spoil too much here….
Well, okay, we can spoil a little more. How about a look at the cover and the first page?
Thought you’d like that. Feast your eyes on this sneak peek, then go buy your own copy of Krishah from Hex Publishers, and then stay tuned because our Krishah Hero claim is coming up soon.
This is a guest post by best-selling author Kevin J. Anderson (Clockwork Destiny, Gods and Dragons), who has contributed short fiction to the upcoming Unioverse anthology Stories of the Reconvergence, available this August from Hex Publishers.
I’ve given many writers’ workshops and participated in a lot of story challenges. One of my favorite teaching examples is the “purple unicorn story.” If somebody asks you to write a story for an anthology about purple unicorns—and you agree to do it—then you should commit to writing the best damn purple unicorn story you can.
The long history and limitless planets, races, and alien civilizations in the Unioverse allowed me to write the best damn story…period!
I had free reign, and as I studied the parameters and background, the biological underpinnings and the nuances of the space transportation system, I caught an idea connected to love and memories, and the true horrors of a debilitating brain disease, like Alzheimers.
I had just turned 60 when I wrote this story. I’ve watched several of my older relatives fade away from dementia—still alive, but losing themselves and their past entirely. And I had just lost my close friend Neil Peart to glioma, an aggressive form of brain cancer. I thought back to my childhood and some friends I lost then, people I had not thought of in decades, and it struck me that I might be the only person left who even remembers them.
In the Unioverse, the practice of instantaneous travel through pods, with the re-creation of a cloned body on the other end, provides a person with a clean slate. And I realized that might provide a new hope for someone with a debilitating brain disease.
I was also fascinated by potential stories set in abandoned alien civilizations, ghost towns on unexplored planets. I saw the connection with those lost alien races and their forgotten histories with my character who is also losing his memories. For additional poignancy, I made him a widower, whose wife had died many years earlier. He’s terrified that if he loses his memories of her, then NOBODY will remember. Will it be as if his beloved never existed?
He can’t stand that thought, so he takes a great gamble … and the story begins.
“Ruins of Memory” turned out to be a deeply emotional and personal story for me, dredging up resonances from my own experiences with a veneer of my losses. I think I was true to my vow of writing the best damn story possible, period. “Ruins of Memory” packs a gut punch, I promise.
When you read it, I hope you enjoy the story, and I hope it draws attention to the amazing possibilities of this universe.
What happens when two of the best videogame communities come together for a little friendly competition?
We’re about to find out as the Unioverse is taking on Shrapnel in our first-ever Proving Grounds community clash tournament!
Starting on May 21, the Unioverse and Shrapnel communities will vie against each other in our Proving Grounds. Sides will compete to see who can get the fastest time and how many people can rank at the top of the leaderboard.
Shrapnel Operator holders were airdropped a Reyu, so they are ready to play. Will we let those folks come into our house and beat us at our own game? Get your Hero (if you don’t already have one), get into the Proving Grounds and get through it in record time.
The tournament starts on May 21 at midnight UTC and will go all week until midnight UTC on May 28.
The community with the most people in the top 50 of the leaderboard at the end of the tournament wins!
But that’s not all. We’ve got more great prizes!
We want to send a big thank you to the Shrapnel team and community for joining us in this fun endeavor, and we at the Unioverse are happy to take on all comers. If you have a thriving community and want to do a little cross-promotional competition – send us a note.
I feel like I should be one of those old-timey town criers when I announce this, so with that in mind – here we go:
Hear ye, hear ye! The planet known as Cieba has henceforth been officially accepted into The Merge!
What makes the planet Ceiba so special is that it was created by the Unioverse Community. We mean it when we say the Unioverse is a community-owned franchise! We want you to feel like you are building this massive story with us, and we’ll give you the tools and opportunities to help unleash your creativity.
Ceiba was the product of our New World Genesis Program. Over the course of two months, we provided creative prompts as starting points for the Community. We asked you to name this new planet, describe its geological and biological features, its place in the star system, its primary species, etc.
We got submissions from around the world creating details about and giving structure to the planet Ceiba. Three winners, Stagmattic, Ourflower and Luke emerged from the Unioverse Community with ideas that really stood out. All three presented their ideas and our panel of judges (aka “The Security Council”) and voila! The planet Ceiba is now fully formed and accepted into The Merge.
As Andy Baker, one of the Unioverse narrative leads put it, “Ceiba has much to offer The Merge — the potential uses of the Proten-infused flora and fauna are limitless. And Merge scientists will accelerate Ceiban tech development. Great collaboration of our three winners to pull their entries together!”
You can read all about the planet Ceiba at the Unioverse Story Wiki, and check out this gorgeous concept art created by our very own Stuart Jennett!
Thank you to everyone who participated in the first New World Genesis Program. If you missed out, fear not! There will be another round, so join our Discord and follow us on Twitter to be among the first to learn all the details when that program is announced!
The first Unioverse comic is out and available to order now! We told you all about the comic series last week, and to celebrate its official release, we decided to sit down with the comics’ writers, Josh Viola and Angie Hodapp. This is a great Q&A that pulls back the curtain just a little on the creation of the comics, and even offers some sage advice for anyone who wants to make a Unioverse comic of their own!
CHRIS ALBRECHT: What can fans expect from Unioverse comics?
JOSH VIOLA: It’s a six-issue limited series and the first five introduce the Unioverse Heroes. The first is Reyu, then Krishah, Tor Gret, Anill, and Vella Janx. We’re establishing those characters in each of their comics. And then there’s a narrative thread that connects the five and in issue six, we bring all the Heroes together and introduce the villain, Silas. That will likely be a triple-sized issue that ends with a cliffhanger.
Tell me your approach to creating these stories for the Unioverse.
ANGIE HODAPP: Yeah, so we’re getting fans of the world caught up on these particular characters. What drives them? What their agenda might be, which among them are friends, or enemies, what conflicts exist between them? How will they be forced to work together, what might drive them further apart? I’ve always thought of the comics as seeding the world. If the invitation is to invite people to create in this playground, then, you know, here you go, here’s how we’re gonna get you started. I really loved helping develop the villain too, giving us that immediate conflict. So here are some heroic characters who are morally gray and interesting, but now we’ve got this big bad guy – and we get a little glimpse of his agenda. There’s also another threat that will exist that we’re hoping that creators will kind of run with and play with, as well.
VIOLA: I think we can tease some story elements at this point. The community was introduced to the Malcolm Orion story, which set the stage for the rules and the worldbuilding for people to understand. So we don’t spend much time establishing what those rules are, because that’s already been done. Anybody who follows us knows that Malcolm Orion went through the first transpod and reactivated The Hub and changed this world 500 years ago. Our story picks up there, and our villain, Silas, is a member of a hivemind species. When Malcolm Orion activated the Mass-O, the Creator Tech emitted frequencies that disrupted Silas’s hivemind. In a matter of seconds, his people were isolated across the cosmos. So Silas is on a mission to shut down the Mass-O, and reconnect his people. That’s his goal.
The Unioverse is many things and will be told across many different media. What are you hoping comics can do that some other format wouldn’t do?
VIOLA: What I think people need to understand is that the comics are actually setting the stage for what the Unioverse is all about. The Malcolm Orion story was purely backstory, that’s just introducing concepts, right? So the comic book is inviting the readers to understand who these characters are, what the various worlds across the Unioverse are like, and what the new threats are.
HODAPP: Doing that in comic book form is really kind of fun, because we’ve got such a great artist on board in Ben Matsuya. The visuals themselves are just absolutely stunning. It’s also a very accessible medium, I think, for the community to be introduced to the world.
You’ve both written books. How did you adapt your writing to the comics medium?
VIOLA: Well, we really didn’t. I come from comics as well. I’ve been building comic books since back in 2010. I’ve released a number of comics via my publishing company, Hex Publishers, as well. We’re still writing a huge amount of words because we’re scripting — we’re writing the descriptions of each scene. So visually, the readers don’t see those words. But Ben is taking those words and translating them into some gorgeous artwork.
HODAPP: In my world of editing long-form fiction, the more I’ve done it, the longer I’ve done it, the more I’ve become very focused on ‘cut this out, cut this down, cut this down. Why is this here? This chapter is extraneous. It doesn’t do anything.’ Especially working with people who write horror, science fiction, fantasy — these kind of big worldbuilding types of genres, authors tend to overwrite. So when manuscripts come in from a client, and it’s 120,000 words, and we’re like ‘No, we’re not going to shop this until we’re down to about 85 or 90,000 words at the most.’ So my brain is always very focused on cut this, cut this, cut this. And then, over the years, I’ve really learned how to distill a story down to its simplest form, everything else can go. That was kind of a fun thing for me in writing the comics. Just to get to write a bare bones story. Ben does a great job of translating what was in our imaginations. It’s just stunning.
Can you say more about the process of matching your words with Ben’s art?
VIOLA: Obviously, it starts with our words and then Ben is transforming the words into visuals. I send a script to Ben, he reads it, processes it and sends me very rough, stick figure layouts. Then I go back and forth with him and make sense of how the composition works from panel to panel until we’re good. After that, he goes in and the real magic happens: line art, inks and colors.
How long have you been working on this comic?
HODAPP: I think we started last July, laying down the outlines. And at first, it was just going to be two comic books. And then it was like ‘hey, maybe let’s do one for each hero! And hey! maybe let’s do another one for the villain! And maybe let’s make that a tripe issue!’ I think we realized it was going to be a cool project and wanted to do it right.
What advice do you have for those in the Unioverse community that might want to create their own comics?
HODAPP: I’d say just narrow the scope of the story. If you’re a new storyteller, generally, newer writers want to be big in scope. They want to write 12 volumes of their George R.R. Martin-esque fantasy, or their Neal Stevenson volumes of science fiction, right? I would recommend it’s a character in conflict. And they find some sort of resolution and that happens over the course of the narrative. If it’s a comic book, keep it simple. Keep it focused, keep that lens tight on this character. Why is this story this character’s story and nobody else’s story? And let that drive the plot.
VIOLA: I’ll just add that it’s important to find an artist you can collaborate well with, and vice versa. Make sure you can piggyback off of each other. Collaborations can be beautiful when there’s that chemistry between all of the people involved.
Unioverse comic books are available digitally or limited edition print runs at Hex Publishers.
If you want to create your own Unioverse comic, download official Unioverse assets, royalty-free!
If you want to find potential collaborators for a project, join the Unioverse Discord channel!
To borrow from Stan “the Man” Lee – Excelsior! – The first Unioverse comic book debuts next week on May 9!
The first issue delves into the backstory of Reyu, the deadly Ja’Din Hunter who was trapped in Jumpspace for millennia and is now a fierce protector of the Mass-O system and Creator Tech. This taut action-packed story follows Reyu as he tracks down and battles threats from the intergalactic terrorist organization known as the Ascended.
“Reyu” is the first in a six-issue monthly limited series, with subsequent stories focusing on other Unioverse Heroes like Krishah, Tor Gret, and Annill, as well as the Unioverse’s first villain: Silas Kyruk. Digital versions of these comics will be available for sale at Comixology. Print versions of the comic (including limited edition Legendary versions with variant covers!) can be purchased for $5.00 at Hex Publishers.
This initial Unioverse comic is written by Colorado Book Award winner Joshua Viola and Angie Hodapp, Director of Literary Development at Nelson Literary Agency, and illustrated by Ben Matsuya.
The Unioverse will be told across a variety of media like comic books, videogames, novels and more, and we couldn’t be more excited about the launch of “Reyu.” While this is the first Unioverse comic book series, we hope it inspires many more!
The Unioverse is a “community-owned franchise,” which means that anyone can download our high-quality assets royalty-free and use our IP to create their own stories. Have an idea for your own Unioverse comic? Awesome, you should go make it, and join our Discord to find other fans and potential collaborators. Even better, once you make it – you should sell it and keep all the money! As long as it fits within our guidelines (which are amazingly broad, TBH), you can make what you like!
We want to make the Unioverse an expansive franchise that not only rivals Marvel, but empowers its fans in ways Marvel currently does not. Hang on to your hats, true believers (another Stan Lee-ism), the Unioverse is taking off!
It’s finally here! Proving Grounds, your first chance to play in the Unioverse launches today!
Here’s what you need to know:
First, Proving Grounds is a mode within our Unioverse Hero Viewer and is only available for PC. The Unioverse Hero Viewer lets you peruse the entire catalog of 20,000 Reyu NFTs, including the much-vaunted Pinnacle Collection. The Viewer also lets you look at the Unioverse Heroes that you own, spinning, tilting and zooming in to see all the intricate detail and work we put into these AAA-quality characters.
After looking at your Unioverse Hero (even a Clone!), you can drop it into the Proving Grounds to see how it looks running, jumping and blasting your way through this multi-level, danger-filled obstacle course.
Finally, as you have fun wall-running and shooting down drones, it’s important to remember that Proving Grounds is an alpha gameplay environment. It’s not anything close to a final game, nor is it indicative of what a final Unioverse game will actually be. Proving Grounds is really meant to deliver utility and reward the earliest Unioverse believers by letting them put their NFT Heroes to use.
Want in on all this Proving Grounds sweetness? Of course you do. You’ll need a PC, a Unioverse Hero and a Unioverse account. Unioverse accounts are free and you can sign up here. If you missed out on our free Reyu Clone giveaway, you can still buy a Hero over at OpenSea, or for a limited time, we’re still giving away Reyus for completing challenges.
Once you have all those things, go play the Proving Grounds! Then join our Discord and let us know what you think!
Everyone could use a little boost now and then. A little nudge to get you going in the right direction. This is why we are thrilled to announce today that we are giving a little boost, a little nudge to Unioverse fans. Basically, anyone who creates – or already has! – a Unioverse account by April 26, 2023 will get a Proten Pack and a free Reyu Clone that gives you access to forthcoming Unioverse games!
The Proten Pack is a one-time bonus that immediately adds 333 Protens to new and existing Unioverse accounts. Protens are like loyalty points, you accrue them by collecting our free Unioverse Collectible NFTs. The more Collectibles you have and the longer you hold them, the more Protens you earn. Earn enough Protens and you can redeem them for digital rewards like Unioverse Hero NFTs, which can be used to play all the forthcoming Unioverse games. Read the full Proten FAQ for more.
If you’re creating a new Unioverse account (welcome!), you’ll receive instructions on getting your Protens bonus during the signup process. If you’re an existing account holder, visit the Protens Calculator page and follow the instructions.
In addition to the Proten Pack, anyone who has an existing Unioverse account or creates a new one by April 26, 2023 will get one free playable Reyu Hero Clone!
Reyu Clones are similar to our Reyu Genesis Hero NFTs in that Clones are full 3D characters that let you access and play Unioverse games. However!
Clones are great for two reasons. First, they allow anyone to try out early builds of our gameplay environments and will be playable when full games come out. Second, If you already have a Reyu Genesis, you can easily transfer this clone to a friend to expand the Unioverse! Transferring NFTs on Polygon is almost free!
All registered Unioverse account holders will get their Reyu Clone airdropped on April 26th – the same day that our alpha version of the Proving Grounds (formerly the Danger Room) launches!
If you have a Unioverse account and a Reyu Genesis or a Reyu Clone, you’ll have exclusive access to The Proving Grounds! The Proving Grounds is our playable alpha game environment (PC only) where you can run, jump and shoot your way through a course, showing how amazing Unioverse Heroes really are. It’s an early build, but we’ll be adding features to it over the course of the year.
So what are you waiting for? If you have a Unioverse account, go visit protens.unioverse.com and follow the instructions to get your Protens bonus. If you’re creating a new account, go here and create an account! Have a friend who’s been waiting to jump into the Unioverse? Tell them to sign up and get theirs!
Sometimes, the best approach to sharing news is to just be direct. So in that spirit:
We have 435 Reyu Genesis Hero NFTs in our treasury that we are handing out to members of our community for free!
How do you get one? First, you’ll want to make an account at unioverse.com. Then, join our Discord and follow us on Twitter because at various times over the next five weeks, we’ll issue different challenges. For example, we could reward the first person who retweets us. Or the first person to reply in Discord with a trivia question wins a Reyu. Stuff like that.
Rarity will be random, and there are seven Legendaries and one Pinnacle up for grabs!
If you are one of the lucky ones to win a free Reyu Genesis, make sure to share your Ethereum wallet address with us so we can airdrop your NFT (we’ll tell winners how to do that). Reyus will be airdropped at the end of May.
Why would you want a Reyu Genesis Hero NFT?
Well, first of all, they are awesome looking. Each Reyu Genesis is a full 3D, beautifully lit and rendered, AAA-quality, game-ready digital asset. You can see what they look like on OpenSea.
But the real reason to want a Reyu Genesis Hero is that owning one will grant you access to all forthcoming Unioverse games — including our recently announced Proving Grounds playable alpha (launching April 26th) that will give you a taste of what to expect on the Unioverse platform.
More than anything here at the Unioverse, we want to be useful. That’s why we’re a community-owned franchise that hands over all of our assets for free. That’s why we’re building a massive videogame ecosystem. And that is why we prioritizing the utility of our Unioverse Hero NFTs.
Today we are announcing the next level of Unioverse NFT utility with the upcoming launch of our playable alpha Proving Grounds (formerly codenamed the Danger Room) on April 26th.
At the risk of being immodest, Unioverse Hero NFTs are awesome. Perhaps the most gorgeous NFTs in gaming if not the entire web3 space. But what good is a good-looking NFT if you can’t do anything with it other than post it next to your name?
Built as a mode in our Unioverse Viewer, the Proving Grounds lets you play your Reyu Hero NFT in an actual game environment. Drop the same Reyu you have in your wallet into the Proving Grounds and jump, shoot and wall-run your way through the course.
A few important things to note!
While this version of the Proving Grounds is alpha, we’ll be making tweaks and adding features to it over the coming year, so trust us when we say you should get in there now to hone your skills…
As always, thank you for your continued support and get ready, this is just the beginning.
We are continually blown away by the fan art the Unioverse Community comes up with. You all are amazing!
One thing that really caught our eye a few months ago was the work of Kevin Fine, a fan who produced cinematic visualizations of Chapter 2 of Malcolm Orion’s backstory and a version of what’s inside the Progenitor ship that crashed on Mars. These are both excellent and were created with what were at the time very few Unioverse resources.
So we’re excited to see how Kevin – and anyone in the Unioverse Community – can level up their fan-made creations with the Maya and Unity Reyu resource packs we just added to the Unioverse Community Assets library.
These assets are the same ones our team of artists and developers use here at Unioverse HQ. Having these professionally made, AAA-quality Reyu assets will make creating your own Unioverse works so much easier, and give your production that polish other fans love!
Like all Unioverse assets, the Maya and Unity packs are free to download, and you can create whatever you like (though your creation must adhere to our Community Content License, so no videogames, no NFTs and no hateful stuff. Read the full license for more detail). You can even sell your creation and keep all the money! That’s the whole point of the Unioverse being a “community-owned franchise.”
These Maya and Unity packs are just the latest in a continually growing library of tools and resources we are making available to fans. You can download concept art, Reyu beauty shots, backgrounds and more. Bookmark that page and keep checking back as we’ll add a ton of new stuff there over the coming months.
Then you should definitely join our Discord to connect with other Unioverse fans to swap tips and tricks or maybe even collaborate on a project.
The Unioverse is yours to play with. Go make something that will blow us away.
After teasing the news for a couple months now, we are finally ready to announce our next Unioverse Hero NFT and how you can get one.
Krishah, the deadly assassin, will be the next Unioverse Hero NFT released, and she’ll be minting sometime in May. Krishah won’t just be an amazing looking, fully realized 3D NFT. Owning a Hero like Krishah or Reyu gives you access to Unioverse games! We’ll be doling out more details about the official mint date and about Krishah in the coming weeks, so stay tuned.
Just like with our first Hero mint, Reyu, you’ll be able to get your own Krishah by earning Protens. And – just in case you forgot – you earn Protens by playing our Unioverse Collectibles game!
More than 900,000 Collectibles were minted during the first season of our Collectibles game. And now we’re back with Series 2. As always, these new Unioverse Collectibles will contain eye-popping artwork and snippets of lore from the story of the Unioverse. They are also totally free to mint.
The first of our next Series of Collectibles drops at 11am MT this Friday, March 17th! We are hosting a Twitter Spaces this Friday to kick off the next series of Collectibles, provide more info and answer questions from the Community, so be sure to set a reminder for that!
As a refresher: When you own and hold Unioverse Collectibles, you earn Protens, which are like Unioverse loyalty points. The more Collectibles you have and the longer you hold them, the more Protens you earn. Earn enough Protens and you could mint a Krishah of your own.
But there are a couple of other important bits in this process. First, you need to actually go collect your Protens by visiting https://protens.unioverse.com. Once there, just log in and click the Earn button. Our system automatically tabulates your Protens count and updates your total, so be sure to check back regularly.
The second bit is that our Collectibles are numbered. When you Collect designated consecutive Collectibles (e.g. 1 – 4), you have what’s called a set. Sets can be combined into higher-tier Collectibles that earn you even more Protens (but you still need to visit https://protens.unioverse.com to actually get them!). To combine Collectibles, visit https://combine.unioverse.com/, sign in and follow the instructions. We’ll show you which Collectibles you have and if you are missing any (perfect collections get a bonus!).
Collectible NFTs are a fun and free way to learn more about the Unioverse and unlock digital perks (like Krishah!). Collectible drops happen regularly, but randomly, so you’ll want to follow us on Twitter and join our Discord to learn when we release them.
Back in the 90s, there was a small home cook restaurant just outside the offices of Nintendo in Kyoto, Japan. An elderly Japanese woman would cook one dish a day and serve it out of the first floor of her house to the Nintendo staff who walked over there. Those were some of the best meals I’ve ever had.
I was lucky enough to enjoy many lunches at that home cook restaurant with legendary game designer Shigeru Miyamoto. But I’ll never forget the time when he shared with me one of the secrets to Nintendo’s massive success.
“We program almost nothing internally,” I recall Miyamoto saying, “We focus on what is important: design, gameplay and art. We can give the game to program to a number of companies.”
At the time, this was the exact opposite of what every other game company was doing. Everyone else would bring programming internally and outsource the art. Miyamoto didn’t think this was a good idea because building a franchise requires fantastic imagery, stories and gameplay, which are creative endeavors. Just about anyone can learn to program – there’s a defined language and set of rules that must be followed. It’s much harder to be creative.
No one else was thinking this way at the time. Then again, no one else was coming up with blockbusters like Mario and Zelda.
This type of thinking ran all throughout Nintendo, actually. The console maker also doesn’t have any manufacturing – it’s all outsourced and always has been. Like programming, the belief is that there are lots of factories that can make hardware – but very few companies can create novel concepts.
The big secret to Nintendo’s ongoing success is that it knows the difference between what is a commodity (something that can be easily replaced) and what is unique (Shigeru Miyamoto 😀). Nintendo focuses its time and resources on higher-level visionary stuff like hardware and game design. The company then builds and maintains relationships with the manufacturers and coders that can execute on that vision.
I’ve taken this lesson to heart as we begin to create the Unioverse.
The Unioverse will be a lot of things: A series of games, a platform for creativity, an innovative use of blockchain… But at its heart, the Unioverse is an awesome story. That’s why after launching the company the first team we put together was the writing and art team. Not marketing. Not biz dev. It was (and is) all about the narrative and character development. If no one cares about our story or connects with our characters, all the games and books and comics in the world won’t matter.
That’s why we brought on a murderer’s row of writers and artists including:
After all of that work and worldbuilding we’re basically handing everything, the story, the characters and all the other assets that bring the Unioverse to life over to other game developers and fans. This will let other game devs and our community focus on what their unique talents are. Indie game studios don’t have to spend money and time on art and can dive right into creating unique game loops and mechanics.
And those developers who do take advantage of our resources? Well, they’ll eat their competitors’ lunch.
We received more than 70 entries from Unioverse fans who submitted names for the new planet, as well as information about its star system and global conditions. Our Selection Committee, made up of Unioverse Co-Founders and Narrative Leads, pored over each entry and narrowed it down to six finalists. Over this past weekend, the finalists were presented to the Unioverse Community, which picked their favorite.
So, we are thrilled to announce the new name of the Unioverse planet is…
Let’s send out a big Servitor-sized congratulations to Luke Salvalaggio, who not only came up with the winning name but also helped bring this planet to life by creating such details as:
You can read even more about this fascinating new addition to the Unioverse on its very own Unioverse Wiki page, where Salvalaggio’s work (and credit!) will live on for the life of the Unioverse.
Now that you’ve seen how much fun worldbuilding can be, you too can get in on the action and have your work immortalized in the fabric of the Unioverse.
Now that Cebia has a name and some basic geography, it’s time to populate this planet with some living things. For this round of worldbuilding, we want you to come up with some sentient beings for Ceiba.
You can find more criteria for what we’re looking for on the New World Genesis submission page, but here’s a quick taste of what you can expect:
Is there only one sentient species on the planet? More? What are they like (appearance, habitats, behaviors, etc.)? Are different races or subspecies present? What stage of development are they in (recently sentient, evolved, space-faring, etc.)?
Think you’ve got a great idea for new lifeforms?
Step 1: Read Luke’s winning entry in the wiki to better understand some basics about Ceiba.
Step 2: Read Chapter 8 of Unioverse Origins, which will provide more details about the planet.
Step 3: Visit the official New World Genesis submission page to learn the specifics about what we’re looking for and how to enter.
Submissions will once again be read by our Selection Committee, which will winnow the entries down to a handful of finalists that the Community can vote on.
And just to make sure you don’t forget, winning entries become an official part of the Unioverse canon – so your work will be experienced by Unioverse fans all over the world!
If you’ve been following our Worldbuilding Secrets podcast (you have been following our Worldbuilding Secrets podcast, right?), then you’ve enjoyed a masterclass in storytelling and, as the name suggests, worldbuilding.
Now we want you to help us build a world. That’s right, there’s a new planet in the Unioverse, and we want you to tell us all about it. Here’s how it works and how you can get involved.
If you’ve been reading our Unioverse Origins story drops (you have been reading our Unioverse Origins story drops, right?), then you know that in the latest issue (#7) Malcolm Orion jumped to a strange new planet. Five hundred years after that initial discovery, the inhabitants of that planet now want to join the Merge.
That’s where you come in, because the Unioverse is a community-owned franchise and now we really want the Community to participate!
Each week for the next four weeks, we’ll give you two creative prompts asking for your input in what we are calling The New World Genesis Program. These will range from the simple, like naming the planet, to the more complex, like mapping its star system and describing the societal structures of its inhabitants.
We really want you to put some thought into your answers because they will be read by our co-founders Tony Harman and Wyeth Ridgway, and our narrative team of Brent Friedman, Andy Baker and Josh Viola. They’ll go over all the submissions and narrow it down to the top contenders.
Finalists will be posted to Discord where the Community will get the final vote on each prompt. And trust us, having your submission picked is more than just a feather in your cap…
The winning entries as voted by the Community will have their work entered into the official Unioverse Wiki with accompanying credit. That means your work and name will live on as long as the Unioverse exists! Talk about bragging rights…
But wait! There’s more! Winners will also get a cool print of the planet you helped create signed by Stuart Jennett, the Unioverse’s lead artist! How cool is that?!
OK. So you’re all set, what do you do now?
Then join our Discord, if you haven’t already. That’s where voting will occur, and it will give you a chance to connect with other creatives and see what else has been submitted. (Plus, you can’t vote if you’re not on our Discord!)
Once you’ve done that, here’s a schedule for the first prompt:
You can find the official New World Genesis program submission form here.
So join Discord, mark your calendar, and help make the Unioverse even more amazing!
There is nothing special about an entertainment franchise selling merch. Every movie studio, TV network and videogame developer opens their own store in an attempt to pluck even more pennies from your purse.
But what if, instead of handing your dollars over to BIG ENTERTAINMENT COMPANY for a T-shirt that a zillion other people also have, you could design your own T-shirt AND sell it AND keep all the money? That’s exactly what we’re doing with the Unioverse.
To borrow from a popular tech magazine:
TIRED: Companies making money off you with merch sales.
WIRED: You making money off the Unioverse by selling your own merch.
If you’ve been following the Unioverse from the beginning, you already know you can do this because we’ve told you. Repeatedly. But now we are at a point where we can show you how to actually do it. After reading this, you can start making and selling your own Unioverse merch today. Here’s how:
Before we get to the fun stuff, let’s clear the decks with the little bits you should know beforehand.
OK. With the legal stuff out of the way, the real fun begins! We have already posted a bunch of Unioverse art that you can download (for free!). There are character models of our first Unioverse Hero Reyu, and a ton of concept and environment art as well. Choose what you want here.
Example Downloadable Reyu on Transparent Background
Example Downloadable Unioverse Concept Art
Once you have your Unioverse art, it’s time to start making stuff! Combine images, cut them up, remix them, re-color them — whatever you like. Just make stuff! T-shirts, comic books, stickers, lunchboxes — really run with it. (Remember to include the Unioverse Community Content logo on your work!).
Here are some examples one of our excellent designers put together:
Once you have a design, there are lots of options if you just want to make something for yourself, friends and family at home (think: iron-on printer paper for T-shirts). But if you want to step things up a notch…
The Unioverse Community Content License allows you to sell your goods, and, because we are living in a technologically marvelous time, there are plenty of places online to turn your creations into merch and sell them.
We went ahead and created a UnioverseFan store on Threadless.com. In fact the good folks at Threadless have a special offer for Unioverse users: Sign up for Threadless through this link and get a $5 gift code! (You’ll need to abide by whatever terms and conditions are required by your store of choice.)
The designs we created are available on T-shirts, stickers, skateboard decks, and — a favorite around here at the office — a Reyu shower curtain. Bonus: If you buy anything through our Threadless store, all the money goes to World Central Kitchen.
Whether you made something for yourself, or created a full-blown store, let us and everyone else know about it! Tag us on Twitter, share it on Discord, put it on Instagram. We built this franchise to be community-owned and we definitely want to see what the community creates!
One last thing
The concept of a community-owned franchise is entirely new. While we don’t anticipate online shops blocking you over IP issues, that may arise as more and more people upload their own creations. If you do run into trouble, let us know and we’ll look into it.
Everyone loves a good story, and, not to brag, but we have more than 25 of the best storytellers on the planet writing ours.
The Unioverse is a galaxy-spanning, sci-fi saga about an ancient technology uncovered on Mars that allows people to beam their consciousness across the universe. Suddenly, humans are connected with other worlds, other species, and to the mysterious alien presence working behind the scenes. Following in the rich traditions of works like 2001 and The Expanse, The Unioverse is already shaping up to be a modern science fiction classic.
Today, we are thrilled to release two new ways for you to get on board and delve deeper into the story of the Unioverse.
First, we have a new video featuring Brent Friedman (see above), who leads the narrative of the Unioverse explaining the broad story of the Unioverse. Brent’s a veteran storyteller who wrote for Star Wars: The Clone Wars and on hit game franchises like Call of Duty. So our story is definitely in good hands.
The video is less than four minutes and well worth your time as Brent lays out the foundations of the Unioverse. Whether you’re a hardcore fan or a total newcomer, Brent’s video will quickly and easily launch you into this amazing new world we are building. So, go! Watch the video. We’ll wait.
OK. Now that you’ve gotten a taste of the Unioverse, it’s time to go all-in. So go head on over to the Unioverse Wiki! There you’ll find an ever-growing compendium of information on all things Unioverse. Want to know what Creator Transpods do or who Sinfed Reyu is? Go to the Unioverse Wiki. Be sure to bookmark it as we’ll be adding to it on a regular basis.
Finally, this isn’t new, but we continue to drop chapters of the backstory of the Unioverse. We just released Chapter six of Malcom Orion’s journey as he navigates being the first human to have their conscious jump across the universe. Chapter six ends with a bang, so you’ll definitely want to check it out!
And, of course, after you watch the video, read the wiki and download Orion’s backstory, be sure to hop on our Discord to discuss and debate the story points with like-minded Unioverse fans!
Unioverse Collectibles are a fantastic way to start with the Unioverse. We’ve been giving away these free NFTs to our community for a few months now. If you’re new to the Unioverse, it’s not too late to start collecting them! Here’s a quick explainer on how to get started!
Unioverse Collectibles are free NFTs that contain Unioverse concept art and story lore. These Collectibles are handed out on a regular basis. You can see released Collectibles on OpenSea.
You want them because owning and holding Unioverse Collectibles earns you Protens. Protens are like loyalty points. Earn enough Protens and you redeem them for digital rewards such as Unioverse Hero NFTs, which are what you need to access future Unioverse videogames.
In the story of the Unioverse, Protens are the energy source that powers the alien technology. In the world of Unioverse NFTs, Protens are what you earn by owning and holding Unioverse Collectible NFTs.
Hero NFTs are AAA-quality, 3D characters from the story of the Unioverse. You need to own a Unioverse Hero to access forthcoming Unioverse games. Check out minted Hero NFTs on OpenSea.
There are two ways to get them.
The Unioverse Collectibles we hand out are “Tier 1.” If you collect perfect sets of Tier 1 Collectibles, you can Forge them into a Tier 2 Collectible. Tier 2 Collectibles earn more Protens than Tier 1. Collect a perfect set of Tier 2 Collectibles, they can be Forged into a Tier 3 Collectible, which earns even more Protens. Find out more on the Collectibles Combine site (registration required).
Quick note: Collectibles can only be Forged once. As soon as they are Forged, they lose their charge. So if you are purchasing a Collectible on OpenSea, be sure to refresh its metadata to ensure that it still has a charge.
No. Setting up a Unioverse account, minting Unioverse Collectibles and earning Protens must be done on a desktop/laptop.
Each wallet represents its own Proten count calculation. You can (and should) collect from each of the wallets to one Unioverse account, then transfer them all into a single wallet for simplicity.
While you earn Protens just for holding Collectibles, you must earn them by visiting Protens.unioverse.com. Once there, click the Earn button to calculate your Proten count.
We’ll have more to announce about this later this year.
The best bet is to join our Discord and contact one of our mods.
The Unioverse is a lot of things:
For us here at Unioverse HQ, what we are building is pretty straightforward because we conceived it and are creating it from the ground up. So we know what it’s all about.
But most of what we are doing has never been tried before (give away the franchise!). As a result, newcomers may not know what the Unioverse is or how it works. They may understand pieces of what we’re doing, like how the Unioverse involves NFTs and videogames, but they haven’t had a chance to see the bigger picture.
Thankfully, we’ve put together a new Unioverse Explainer video that walks everyone through exactly what the Unioverse is and will become. It’s less than four minutes and will illuminate the world of possibilities contained within the Unioverse.
We had a blast during our first Unioverse Hero Claim event this past weekend. More than 20,000 Reyu Genesis NFTs were claimed (the first 2,000 were taken in under two minutes during the open claim!).
But maybe you missed out on the Reyu Genesis claim. Maybe you just learned about our Collectibles game in the last couple of weeks and didn’t have a chance to earn enough Protens. That’s okay! The Unioverse is just getting started and there are plenty of ways going forward for you to get your own Unioverse Hero NFT.
Why do you want a Unioverse Hero NFT? First off, they are awesome. I mean, just look at them. Each Hero is a unique AAA-quality, fully-rendered 3D character.
But the bigger reason is that Unioverse Hero NFTs grant you access to Unioverse games! Own a Unioverse Hero and you can play Unioverse games. How your Hero NFT looks is how your character will look while playing these games.
So now you know how great Unioverse Heroes are, but you missed the mint. What can you do?
Because these Heroes are NFTs, if you own one you can do what you like with it. Keep ’em. Collect ’em. Or sell them on the open market. In this case, Reyu Genesis Heroes are now available on OpenSea. Dip your toe in and purchase a Common, or go all-in and pay for a Pinnacle. No matter what rarity Hero you get, they all have the same power-set, so there’s no pay-to-win nonsense.
You can purchase a Reyu Genesis by visiting any of these links:
This option gets you ready for our next Unioverse Hero NFT release. We said that our next Hero release will be Krishah, and you can prepare by playing our Unioverse Collectibles game.
We release Unioverse Collectibles on a regular basis. These free NFTs have some concept art as well as a little bit of lore from the story of the Unioverse. Owning and holding these Collectibles earns you Protens. Earn enough Protens and you can claim the next Unioverse Hero (supply is limited).
This blog post and this FAQ explain how the process worked for Reyu Genesis. Long story short, to play the Collectibles game, follow us on Twitter and join our Discord to learn about future Collectible drops, then once you have Collectible NFTs, be sure to collect your Protens on a regular basis to see how many you have.
Normally, I’m a guy with plenty of stories and things to say, but when it comes to the success of Reyu Genesis, our first Hero NFT claim this past weekend — I’m speechless.
Let’s cut to the chase:
If there was ever a time to toot our own horn, well, it’s now. Because sure, these Reyu Genesis NFTs were free, but we wanted to ensure that our community and fans got these Heroes — not ‘bots. So:
Despite those headwinds we knew how excited our community was, but we didn’t fully appreciate how exciting the actual mint would be! To balance rewarding early and ardent players of our Collectibles game and making Reyus accessible to relative newcomers, we released Reyus across four different phases with the price going down over each phase.
Phase one — the most expensive batch at 2,000 Protens a pop — sold out 2,000 Reyus in under two minutes. Phase two sold out an additional 2,000 Reyus in three minutes. We kept hitting refresh on the Hero count and watched in awe as it plummeted. When it was all said and done, it took less than four hours for more than 18,000 Reyus to be claimed.
We really want to take a moment to thank our community for showing up yesterday. We are, after all, a community-owned franchise and we’re building all of this — the Collectibles, the Heroes, the games — for you. So thank you.
But we are not resting on any laurels here. We’re airdropping claimed NFTs to their wallets as we speak and will hold a global reveal starting with a live event on January 17 a 2:00 p.m. US MT / 10 p.m. UTC. After that? We’re right back at it, creating more awesome Collectibles, and prepping the release of our second hero — Krishah!
If you haven’t jumped on board the Unioverse train yet, now’s the perfect time to do so. Follow us on Twitter and join our Discord and learn how our Collectibles and Protens work. See you at the next mint!
After months of waiting, today we are revealing how many Protens you need in order to mint a Reyu Genesis Hero NFT! A big THANK YOU to everyone in the community who has been playing our Unioverse Collectible game over the past few months and earning those Protens!
As we head towards our first Hero mint – Reyu Genesis – we wanted to create a system that both rewards people who have been consistently playing our Collectibles game from the beginning, and make it open enough for people who might be newer to the Unioverse. So we’ve come up with the following process (reminder! You need .003 ETH in your wallet per Reyu), which will start on January 15 at 3:00 p.m. UTC:
Total supply is 20,000 Reyu Genesis minus whitelist giveaways.
Phase 1 (Target allotment 2,000 Reyus)
Phase 2 (Target allotment 3,000 Reyus)
Phase 3 (Target allotment 5,000 Reyus)
Phase 4 Remaining supply sells out or until time runs out at 2:00 a.m. UTC Jan 16, 2023
Before you can mint, you’ll need to know how many Protens you have! So go right now and visit the Unioverse Proten Calculator, which will tally up your total Proten count. Then you’ll know at which stage of the mint you can participate.
Hooray! Good for you! Thanks for playing our Collectibles game. Now things get real.
Good luck! Who knows, maybe you’ll be one of the lucky eleven people who score a Pinnacle Reyu.
For more information, visit our Reyu Genesis minting FAQ.
That’s okay! Reyu Genesis is just the beginning! Keep collecting and holding Unioverse Collectibles to earn Protens. You can use your Protens for future Hero launches and other rewards throughout the year!
For more on Collectibles and Protens, visit this FAQ.
Is there a limit to how many Reyus I can purchase?
If I bulk buy 20 Reyus at once, do I need to pay 20*.003 ETH?
Yes. The transaction fee is .003 ETH per Reyu. So fill your wallet accordingly.
Will whitelisters buy up all of the supply?
No. We are allocating just 4,000 Reyus for whitelisters. The good news is that any extra Reyus leftover from the whitelist mint will be added to the Community supply.
When will whitelist people get Protens added? How does the process work?
If you are on a whitelist:
I’ve been a collector all my life. Game-used Major League bats and MLB signed baseballs. Antique golf clubs (I’m talking pre-1900). Nintendo memorabilia (the rare things only insiders get). And like any good collector, I prefer getting something that’s one-of-a-kind-never-to-be-made-again-or-found-anywhere-else.
Oh yeah. That’s the good stuff.
I’m channeling my love of collecting into our upcoming Reyu Genesis mint, and had the team create what I’m calling Pinnacle Reyus. These will be the rarest of the rare Reyu Genesis, and you’re going to want one. If you get a Pinnacle when we do our global Reyu reveal on January 17th, you should feel like the biggest winner, the top dog, king of the mountain as others look upon you with envy.
The Reyu Genesis Hero mint on January 15th will have a supply of 20,000 unique NFTs across Common, Uncommon, Rare, Epic, Legendary rarities. The Pinnacle Collection are the tippy-top of the Legendary set. It breaks down like so:
Of those 260 Legendary, only 11 will be Pinnacle.
Taking it one step further, those 11 Pinnacles will be ranked. With #1 being the best of the best of the entire collection.
Pinnacle Reyu Genesis NFTs will also have their own metadata on OpenSea denoting their Pinnacle status, something no other Reyu will have.
I should make clear that even though these Pinnacle Reyus are super rare, they will not have extra power sets or have some other advantage in forthcoming Unioverse games. Any Hero NFT you get – no matter the rarity – will grant you access to Unioverse games, but won’t give you any competitive edge (just bragging rights!).
Everyone will have the same chance of getting a Pinnacle Reyu Genesis, but you can’t get one (or any Reyu Genesis) unless you’ve been whitelisted or have earned enough Protens (check your Proten count here)! Whether you’re a hardcore collector (like me!), a gamer, or just a fan of what we’re building here at the Unioverse, our AAA-quality Hero NFTs will make an excellent collection.
We here at Unioverse HQ are so excited because Reyu Genesis, our first Unioverse Hero NFT is minting on Jan 15!
To get you ready, here’s everything you need to know about Reyu Genesis and the minting process:
Unioverse Hero NFTs are fully-rendered, 3D, AAA-quality game-ready digital assets. Not only are these NFTs gorgeous to look at, the Hero you own is how your character will look in the games. Most important, though, is that our Hero NFTs have tons of utility because owning a Hero NFT grants you access to Unioverse games.
In the story of the Unioverse Reyu is a bad-ass Ja’Din hunter, and he is also the first Unioverse Hero NFT we’re launching. The Reyu Genesis collection will have 20,000 unique Reyus NFTs across all rarities.
To get a Reyu Genesis NFT, you’ll need to either be whitelisted or have enough Protens. If you’ve been following us on Twitter, you’ll see that we’ve been doing a number of whitelist giveaways with other cool NFT projects and guilds. If you haven’t been able to score a whitelist, you’ll need Protens.
We’ve covered earning Protens here before, so we won’t go into too much detail in this post. But the TL;DR version is:
On January 10, we will announce how many Protens you need in order to obtain a Reyu Genesis
If you are brand new and haven’t been collecting Unioverse Collectibles / Protens — no worries! There will be more opportunities to redeem Protens throughout this year and beyond!
Once all that is done:
That’s rad. You’re rad for collecting so many Collectibles! Here’s how you get your Reyu:
As you’ll see, when you mint your Reyu Genesis, your NFT may not hit your wallet for up to 48 hours. Once you receive it, you’ll know the rarity of your NFT, but the look of your Reyu won’t be fully revealed until January 17.
We’re doing this for a couple of reasons. We want to make sure we keep gas fees low and we don’t want to jam up the system so the whole process works as smoothly as possible. The other is that we want to celebrate the launch of Reyu Genesis with you. We’ll be hosting a live event on January 17, so everyone can join in a global reveal party.
We are implementing this system to help enhance the security of each transaction and keep overall costs down for everyone participating in the mint.
We are just getting warmed up! We’ll be launching many similar minting events and more Hero NFTs (Krishah is on the way!) throughout the year, so follow us on Twitter and join our Discord server for the latest news and info.
In the beginning, there were Unioverse Collectible NFTs – and they were fun! Then we gave those Collectibles depth and increased utility with our Protens program, and they became fun and useful! Today we take Unioverse Collectibles to the next level with the launch of our Combine feature.
If this is your first time reading about our Collectibles. Here’s a quick catchup:
And now, we are rewarding those people with a passion for collecting with our new Combine feature. In brief, when you hold all of the Collectibles in a set, and all of them are charged, you can forge them into a higher-tier Collectible that will earn you even more Protens!
Here’s how combining works.
If you have a Unioverse Collectible, you’ll see three numbers in the bottom right corner of the NFT. These numbers actually have a purpose!
Let’s take this Collectible as an example:
The numbers 1-1-11 each represent something.
When you hold four sequential Collectibles, you can form a “set.” For example, if you hold Collectibles with the numbers:
You have a complete set! It’s important to note that combining requires a specific set of Collectibles, not just any four in a sequence. So, if you only had numbers 2, 3, 4, and 5, you do not have a complete set because you are missing 1. Don’t worry though, our system keeps track for you!
Before we combine, though, there’s one more thing to know about.
Let’s look at our example Collectible again:
You see that glowing symbol that changes in the bottom left-hand corner? That is your Collectible’s “charge.” Your Unioverse Collectible must have a charge in order to be forged.
A charge can only be spent one time. Once your Collectible has been forged, that charge is gone.
When the charge is gone, this symbol will become static and locked to one single symbol. Additionally, the Collectible’s Energy property will change from “Charged” to “Spent.”
So you’ve got a complete set of Collectibles and they are all charged up, what next? You visit our Combine page to “Forge” higher-tier Collectibles.
Higher-tier Collectibles earn you even more Protens than lower-tier Collectibles. Like, a lot more. If you are interested in amassing as many Protens as possible (more Protens = unlocking rewards like Unioverse Hero NFTs), you want higher-tier Collectibles, so by extension, you want to collect as many free Unioverse Collectibles as possible!
To Forge higher-tier Collectibles, sign in to your Unioverse account, and you’ll automatically see all of your Collectibles laid out in sets.
In this example, the bottom row shows a complete set of Collectibles that have been forged into a new Collectible. Notice the green line on the new Collectible on the right, and the 2 in its number. This indicates it is a Tier 2 Collectible.
The middle row shows a complete set that has not been forged yet. Notice the bright blue dots in the bottom corners which indicate that all those Collectibles are still charged. These will dim when spent. You will also see a “Ready” indicator to the right.
The top row shows an incomplete set of Collectibles. Collectible number 3 is missing and Collectible 4 has yet to be released (in this example). At this point, this holder would not be able to Forge this row because two Collectibles are missing from this row.
Forging is as simple as clicking the “Forge” button at the top. It will be disabled if you have no sets available to forge, and lit up when you can make at least one set.
There are two important things to know!
First, when you click the Forge button, all available sets will be forged. This means that if you could forge multiple sets, or even if you’ve successfully forged a row before, new collectibles will be forged. Simply put, if you have four charged collectibles in a set when that Forge button is clicked, those NFTs will lose the charges and you’ll get a new Tier 2 created. If you don’t want that to happen, move copies of Collectibles into digital wallets not associated with your Unioverse account.
Second, when a collectible has its property changed from Charged to Spent, that will occur immediately but OpenSea may not show the change right away. If you plan on buying any on the open market, please make sure to refresh the metadata.
If you’ve got Collectible NFTs, go to our Combine page and Forge them!
Combining will bring a new dimension and fun to our Collectibles game, and we hope you enjoy forging as much as we had building it. Keep collecting, start combining, and get as many Protens as possible before we launch our first Unioverse Hero NFT, the Reyu Genesis collection, on January 15, 2023!
Celldweller, a multi-genre artist and producer who creates a fusion of digital and organic elements, is bringing his music to the aural landscape of the Unioverse.
Celldweller’s song, “Identities,” is now featured as the soundtrack in the Unioverse Viewer, a downloadable application that allows people to view Unioverse Hero NFTs up close. In addition to “Identities,” Celldweller will be contributing other songs and custom content for use in future Unioverse applications.
Blending elements of drum & bass, electro, metal and orchestral flourishes, Celldweller’s music defies boundaries and traditional classification. Celldweller’s pioneering hybrid music has provided the sonic landscape for hundreds of major film, TV and videogame titles.
“Our breakthrough fully-rendered, AAA-quality Hero NFTs required a soundtrack that defies convention,” said Tony Harman, Co-Founder and CEO of Random Games. “Layering in Celldweller’s genre-bending music enhances the immersive experience of the Unioverse Viewer, creating an exciting new way to dive into the futuristic world we are creating.”
“I’ve always been drawn towards non-traditional approaches to music and entertainment,” said Klayton (Celldweller). “As a result, I’m excited to be involved in the Unioverse with its unique brand of storytelling and world building.”
Fun Unioverse Fact: We have a team of more than 25 world-class writers, artists and storytellers helping us craft the narrative world of the Unioverse! This franchise is shaping up to be truly epic and massive and awesome and… Well, instead of my telling you about it, you should just experience it firsthand.
For the past couple of months, over on our Discord, we’ve been dropping special Unioverse Issues that tell the origin of the Unioverse. Each issue is like a chapter, telling the story of Malcolm Orion, the first human to use the alien jump pods discovered on Mars. We follow his adventure as his consciousness is instantly transported across the universe to a massive space station where he encounters unfathomable alien technology and tries to understand the wonders — and dangers — it presents.
These issues are free to download so go enjoy them now. Then bookmark this page for future issue drops!
We are less than a month away from the launch of Reyu Genesis, our first Unioverse Hero NFT! Remember, there are only two ways you can get a Reyu:
You can check out a full explainer on the entire process here. And this FAQ will help guide you through the Proten collection process.
In the story of the Unioverse, Protens are the energy source that powers the alien technology. In the world of Unioverse NFTs, Protens are what you earn by owning and holding Unioverse Collectible NFTs (which we’ve been dropping for free for a number of weeks now).
If you’ve been collecting (and keeping!) Unioverse Collectible NFTs, then you have been accruing Protens automatically, but the process is not complete. Read on.
While you accrue Protens just by holding Collectibles, you must earn them in order to redeem them for any offer like the upcoming Reyu Genesis.
You can earn Protens and see your Proten count by visiting our Proten Calculator (desktop only). You’ll need to sign in to / up for your Unioverse account, and make sure the digital wallet you used to obtain Unioverse Collectibles is connected to your Unioverse account in the upper right.
Once that is done, go to the Proten page, click the “Earn” button.
You’ll see our system tabulating your total and the official count appearing above the “Earn” button.
Reference the Protens Calculator log in the box to the right of the Earn button.
Once a day. You can collect new Protens after 00:01 UTC (midnight UTC).
We will be releasing the Proten requirements for Reyu soon. However, Reyu is just the first — not the only — Unioverse Hero NFT that will mint. We will have many more similar events happening over the coming year and beyond including mints for other Unioverse Heroes like Krishah.
More importantly, Protens will always be useful in the Unioverse, so hold on to them; you never know what they could be redeemed for.
You must connect it on a desktop, using the wallet button in upper right. Chrome with Metamask is recommended.
It means there was not a complete collection on the day being calculated. The complete collection bonus was added to reward our earliest adopters, so you will not get a multiplier on your Protens.
No. You will need a desktop to connect your wallet to your Unioverse account, and to get Reyu! After your wallet is connected to your account, you can collect Protens from mobile, but that is not officially supported.
Protens are calculated daily. The “Daily Report Log” does not go back past 30th Nov., but your total Proten count will be accurate and reflect the depth and breadth of your collection.
Make sure that your wallet is connected. For every day you have a collectible in your wallet, you will gain Protens.
Each wallet represents its own Proten count calculation. You can (and should) collect from each of the wallets to one Unioverse account, then transfer them all into a single wallet for simplicity.
See above. It’s best to have all collectibles in one wallet. However, every time you transfer collectibles you lose any Protens you didn’t collect. The best thing to do is collect protens on each wallet, then transfer them all into a single wallet so that any perfect collection bonus applies to them all.
If you think your Proten count is being calculated incorrectly, please open a ticket on Discord and share with us your wallet address. We can look on-chain to see when certain transfers happened that could have affected your Proten count. While we cannot retrieve Protens that you might have left behind, we can provide clarity as to why it’s being calculated the way it is to ensure you don’t leave your Protens behind again.
If you are missing a collectible and want to get it today to restore your perfect collection bonus, that will work but it will not retroactively restore a perfect collection bonus.
It’s one thing for us to tell you that Unioverse Heroes are gorgeous, world-class, game-ready NFTs.
But it’s another thing entirely to show you.
Today we are proud to announce the availability of our Unioverse Viewer. With this Viewer, you can browse thousands of unique next-generation NFTs — fully-rendered 3D Unioverse Heroes across all rarities. The Viewer even has manual controls so you can spin, tilt, pan and zoom in to see every little detail that we put into making AAA-quality NFTs. Put a melee or ranged weapon in their hand to see what they’ll look like as they charge into battle.
That’s right. You can preview how they’ll look in action because our Hero NFTs are how players will look in Unioverse games. These aren’t just pretty pictures. Unioverse Hero NFTs have utility. Owning a Unioverse Hero NFT grants you access to all Unioverse games. I’ll say it again just to be clear: All Unioverse games. (Check out our Unioverse Developer Logs to see these characters jump, climb, wall run and more in early game test environments)
The first Hero we’re launching is Reyu, a bad-ass Ja’Din Hunter known and feared throughout the Unioverse. With our Viewer, you can preview thousands of unique Reyus right now. Purple Reyus. Shiny Reyus. Masked Reyus. Each one different. All are awesome. To get the Viewer you’ll need to be on a PC (view full specs here). But once you download it, you’ll be able to sift through and enjoy looking at as many Reyus as you like. And as we announce and add more Hero NFTs, you’ll be able to see those as well.
We’re minting our first set of Reyus on January 15, 2023. You’ll need Protens to get a Reyu. To earn enough Protens, you need to be collecting Unioverse Collectible NFTs. It’s all very simple (and free!). Check out our full Collectible/Proten explainer for all the details.
We write a lot about the Unioverse across this blog, on Twitter, on Discord. But, just as the best writing shows and doesn’t tell, sometimes the best way to show off what we’re building is to, well, show you.
Below are playlists for three of our biggest video properties:
These playlists are automatically updated, so bookmark this page and keep checking in to see the latest episodes. We’ll also be adding more types of videos like story and game trailers, interviews and more. Follow us on Twitter and join our Discord to stay up to date.
If you weren’t able to make our Founders Corner Twitter Spaces last week, well, there’s no way to sugar coat it. You missed out! We made a ton of announcements, the biggest of which is that our first Unioverse Hero Character NFT, Reyu will be available to mint on January 15, 2023. There will be just 20,000 Reyu Genesis NFTs in this collection.
To get your own Reyu Genesis, you’ll need to earn Protens. To earn Protens, you need to collect and hold as many Unioverse Collectibles as you can. We did a whole blog post explaining how it all works.
For more details direct from the Unioverse Co-Founders, Tony and Wyeth, listen to this recording of the most recent Founders Corner!
This post was authored by New York Times Bestselling author, Stephen Graham Jones (The Only Good Indians, My Heart is a Chainsaw). Graham Jones will also be contributing to Stories of the Reconvergence, the forthcoming Unioverse anthology of short fiction and poetry
You can tell a world—a Unioverse—is a productive storytelling space if, when you write within it, it’s just spinning off more and more story elements. Some science fiction writer from decades and decades ago, who I’m about to violently misparaphrase, said that what makes a place real for the reader isn’t the schematics and the history, the climate and the technology, the language and the look, it’s the third- or fifth-level repercussions of all that climate and language and history. Like, how in Ender’s Game, Ender’s name comes indirectly from protocols built into that culture, that era, but it’s not the first thing you guess when given those protocols. How in Altered Carbon, these re-sleeving capabilities have of course led to military units specializing in gaining control of their bodies quicker, to have a tactical advantage . . . but this also leads to methuselahs. Or, in our own world: introduce franchise horror characters, and, years later, you get Cthulhu plushies and Funko Pop Freddy Kruegers, which I’m pretty sure none of us could have ever guessed.
Drop a pebble into the pond of reality, and characters in stories will be surfing those distant, third- and fifth-level ripples for years and years.
By the time I dropped into the Unioverse, that pebble had already been dropped, and my characters were way out at the edge of the pond, riding the ripples. I’ve written for a few pre–existing properties before, and for each I usually get a bible, outlining what I can or can’t do. But, really, with work done within these pre–existing worlds, the cardinal rule is always “don’t break the place up.” This is why tie-in novels usually happen in a little narrative eddy off to the side, where A) nothing can get broken, and B) everything can reset after, such that the audience doesn’t need to engage this tie-in, but, if they do, it’s not going to mess anything up for them, either.
The Unioverse is a little different to work within, though. For a couple of reasons. The first is that, unlike nearly every other franchise and property, this one isn’t a snowball that’s been rolling for decades, picking up different, often contradictory “rules” along the way. Rather, the Unioverse has been completely thought-out all at once. In comic book terms, you could say that this is Ultimate Spider-Man, not decades of Amazing and Spectacular done by a host of writers, meant to somehow all be the same character, the same arc. In the Unioverse, there’s no retcon necessary to tell the next installment.
And? “Next” isn’t even the right word, there, which is the second reason the Unioverse is a bit different to work within. This isn’t about sequence or progression, and there’s no quest, no common goal. Rather, the Unioverse . . . it’s sort of like Terry Pratchett’s Discworld, I guess? It’s a place where all the stories happen, but across time, and without relation to each other. It’s an open world, where you make your own stories. And, instead of a phonebook of a bible, there’s a wiki you can refer to when making those stories.
Trick is, though, the Unioverse’s inbuilt “rules”—not the right word, quite—aren’t bumpers making your bowling ball find the pins eventually, but rather answers to questions your story or game or adventure is probably already asking, fundaments that push you forward rather than hold you back. They’re the backdrop, they’re the physics, but, if we’re sticking with the bowling thing, then the alley, man, it’s twenty lanes wide: there’s so much room to operate.
Check out Stephen Graham Jones talking about the Unioverse on our Worldbuilding Secrets podcast!
Example: in my story “The Distance,” of course the Creator tech is inviolable—if it’s not, then the physics of the Unioverse crumble. But, since that Creator tech’s been part of things for five hundred years, I had to imagine that, first, there would be all kinds of rumors and theories about its source, its inner workings, its permeability. Second, though—and this was the fun part—I had to suspect that, while people can’t imitate it, they probably can retrofigure back from it, to try to get to some version of the same place. As in, they can see, via Creator tech, that this or that is possible, and so, with that assurance, they delve in with their own limited tech, try to accomplish something . . . if not the same, then in the same vein, anyway. Or, as close as they can get. “Sys tech,” it’s called in my story: wholly inferior to Creator tech, but at least trying to approach that same level of competence.
And then, too, my protagonist being an animal smuggler—everyone’s got their specialty—that left me with the much sought-after obligation to dream up animal after animal, from planet after planet, even down to deep-space carrion mites.
The only thing I can imagine that might be half as much as fun as dreaming up alien pets would be racehorse naming. But? With these animals, I even get to do a little of that naming, so . . . best of all possible worlds, here, yes. Or, rather, best of all Unioverses, that being the one where I can have giant, world-changing fish-worms and bird-things that spout insults.
Hope y’all like the story, but, more than that, I hope you have fun jumping all through this place. You won’t understand the circuitry—it’s Creator tech, nobody gets it—but that doesn’t mean you can’t ride it to the end of known space, and then go back, ride it out a different direction as well.
Stephen Graham Jones
Reyu is many things:
If you are a part of the Unioverse Community, owning a Reyu Hero NFT is something you’ll definitely want, and if you’re interested in playing Unioverse games, owning a Unioverse Hero NFT like Reyu is something you need.
We will be releasing 20,000 unique Reyu Genesis Hero NFTs on January 15, 2023. There will only ever be 20,000 Reyu Genesis NFTs, and you can get yours for free! All you have to do is earn Unioverse Protens.
In the lore of the Unioverse, Protens are the energy source that powers all of the alien technology. Here in the real world, Protens are what you earn by collecting our free Unioverse Collectible NFTs. The more Unioverse Collectibles you hold, and the longer you hold them, the more Protens you can earn. If you have enough Protens, you can buy your own Reyu (while supply lasts). Check out our Reyu NFT works in progress over on OpenSea.
There will be additional Unioverse Hero mints throughout 2023, here’s what you need to know:
Unioverse Collectible NFTs are how you earn Protens. These are free NFTs and there has already been a number of Unioverse Collectible drops thus far, with more to come.
Unioverse Collectibles drops are limited by time and not supply. When a drop occurs, there is a window of time, typically between 1 – 4 hours in which you can claim that NFT. Once that time window closes, that NFT will never be minted again.
Claiming Unioverse Collectible NFTs is free — we even pay the gas fee.
The best way to learn about future Unioverse Collectible drops is to join our Discord and follow us on Twitter. If you participate enough in the Unioverse Community, you can earn Legend status in Discord. Unioverse Legends get up to 24 hours’ notice before Collectible drops.
Again, the more Unioverse Collectibles you claim and the longer you hold them the more Protens you earn!
Every day you earn Protens for every Unioverse Collectible you hold in your wallet. You don’t have to take any actions. Just by holding your collectibles you are already earning Protens.
In addition to earning Protens, you can combine certain Collectibles to get higher tier Unioverse NFTs. Higher tier Collectible NFTs earn even more Protens per day.
The Unioverse is an expansive story that will be filled with awesome heroes, many of which will become Hero NFTs and playable characters in Unioverse games.
You can continue to collect Unioverse Collectibles and earn Protens to mint not only different heroes and different hero styles, but also vehicles, weapons and more.
Protens can also be redeemed to acquire Unioverse comic books, art, novels and more as the Unioverse continues to expand.
If a picture is worth a thousand words, then these videos showing off some early Unioverse character development tests must be worth, well, let’s not put a number on it and just say a lot.
Up until now you’ve seen killer Unioverse concept art, gotten glimpses at some of our characters like Reyu, and claimed thousands of our gorgeous NFTs Collectibles. But one thing you haven’t seen is the Unioverse in action.
Now would be a good a time as any to remind you that while the Unioverse takes advantage of NFT technology – we are not just a pfp. The Unioverse is a game-first, community-owned franchise. Your unique Unioverse character NFT is not only how you will look when you play Unioverse games, it also gives you access to every Unioverse game.
These are AAA-quality characters we are building. They are fully-rendered, properly rigged, brilliantly lit, shaded and textured character models – and they are all game ready.
Not only does this mean anyone who holds one of our hero NFTs holds a gorgeous 3D character, it also means that any game developer looking to lower costs (we offer them up, royalty-free!) and decrease time to market can easily plug any Unioverse character into just about any type of game with confidence.
But we also want to be transparent with the Unioverse Community, to show that we are hard at work building something that is truly groundbreaking and amazing. We are a community-owned franchise, which means anyone will be able to download these character models to make their own animations, or art or comic or whatever.
So today we are launching the Unioverse Developer Log video series. In this ongonig series, we’ll give you a sneak-peek every step of the way as we bring these characters to life.
Some things to remember:
Enjoy this footage, and be on the lookout for more Developer Logs coming out soon!
NOTE: Your browser must accept our cookies in order to view the videos. You can also view them directly on the Unioverse YouTube Channel.
The ultimate goal of the Unioverse is to create a revolutionary new model for how franchises like Star Wars or Marvel should exist. A model that rewards participation above consumption. Where creative people around the world are empowered and encouraged to not just play our games – but to build our world.
To do this, we’re making the Unioverse a community-owned franchise, and we’ve been working with renowned Web3 law firm Ashbury to create a new intellectual property framework to power that vision. Something like this has never been done at this scale, because it’s hard. But we’ve been working hard(er) to figure it out.
As we create and expand the Unioverse, we’ll create and release characters, artwork, locations and other digital assets that you can use to tell your own stories, create your own comic books and print your own T-shirts (and even keep all the money you make doing so!). The Unioverse is yours to build (and profit from!).
But every well-ordered universe needs (a small number of) rules to ensure fairness and respect for all its citizens. The rules of the Unioverse are embodied in what we call the Unioverse Community Creations License. Our friends at Ashbury tried to use everyday English, but sometimes they couldn’t avoid some legal jargon. Thankfully they helped us build the fancy legalese-to-english translator below.
At the end of the day, here’s what we want you to know: We want you to both play and build in the Unioverse. We even want you to make money doing so! Yes, there are a few caveats, but these rules will actually make the Unioverse stronger and your participation in it more enjoyable.
You can read the full terms of service here and visit the Unioverse Assets page to start downloading some of our artwork. Have questions? Hop over to our Discord to chat with our mods and other fans about how you’ll help build the Unioverse.
UNIOVERSE ™ Community Creations License
By using Unioverse Community Assets (defined below), you agree to this license:
TRANSLATION: We are creating Unioverse Community Assets for our community to use as long as you follow these rules. Also, we will determine what assets are released and when. These assets will be posted on the UCA webpage.
Translation: UCA is for everyday gamers – not big companies. And let’s be real, if you’re a large organization, you can afford your own content. So please don’t hijack ours. On the flip side, if you truly want to collab with us on the Unioverse, feel free to reach out.
TRANSLATION: We still own the Unioverse Community Assets, but we’re giving you permission to use them.
TRANSLATION: You can use the Unioverse Community Assets to make tons of stuff: Podcasts, movies, plays, comics, clothing… you get the point. And you can sell whatever you make. But…spoiler alert…there are exactly five things you can’t do. Keep reading.
TRANSLATION: You own your original work, but you must share concepts from your work with the Unioverse Community. You can’t sue or take other legal action against anyone for using your concepts, ideas, and characters. TRANSLATION OF THE TRANSLATION: Chill. Be cool. Share your stuff. Just like we shared with you.
TRANSLATION: OK, so here are the five things you CAN’T do with Unioverse assets. Let’s call them Unio-no-nos:
TRANSLATION: If you create something for the Unioverse, you have to include the Unioverse Community Creations logo so fans know this work was created by the community.
TRANSLATION: If you post your work somewhere online, include this license or link back to it.
TRANSLATION: Don’t use the official UNIOVERSE logo for anything. Ever.
TRANSLATION: We think these Assets are pretty dope, but we can’t guarantee that they’re perfect. Use at your own risk.
TRANSLATION: But wait, there’s more. This isn’t the only fine print that applies to your interactions with the Unioverse; our standard website terms of service also apply.
TRANSLATION: We’re completely reimaging franchise ownership, so don’t hate on us if we don’t get it right the first time. But don’t worry…any changes to this license will not affect work you created before the change.
That wasn’t so bad, was it?
Pardon us as we pop a bottle of bubbly over here at Unioverse HQ, but we are thrilled to announce the successful completion of our first, free Unioverse Collectible NFT claim!
More than 4,000 Unioverse Collectibles were claimed in roughly an hour yesterday. In total, more than 5,000 of our Collectible NFTs have been claimed since they were first offered to those with Legend status starting last week.
Did you get yours?
If you followed us on Twitter or joined our Discord, you got the heads up when the Collectible dropped (so, you know, go do those things). But fear not! This was just the first, there are many more to come.
The Unioverse Collectibles are a series of NFTs that feature jaw-dropping art and a little bit of info about the story world we are building. These are high-end NFTs with 3D art and animation, and in the description field, you’ll notice a little blurb giving you a gateway into the Unioverse.
Here’s an example:
Once the smaller alien craft has power, the interior responds to the presence of humans, lighting up a path to a central chamber.
Unioverse Collectibles aren’t just pretty to look at – they also have utility. These collectibles are numbered, and when you complete a set (e.g. #1 – 4) you can forge them to unlock a different collectible with higher rarity. Also, the more you hold the higher your status on our Discord which unlocks other fun stuff like exclusive Q&As, exclusive content, early alpha and whitelists.
This is just our first step into the NFT space. In the coming weeks and months we’ll have more to share about our NFT hero characters that you’ll use to play Unioverse games. But until then, keep collecting these freebies!
Web3 and the entire NFT sector are at a crossroads. Many marketplaces are choosing to break the foundational contract with creators and make royalty payments optional. As we’ve said before, this is a bad idea.
Today I’d like to outline our take on the situation and lay out what our current plans are. Obviously, this is a rapidly changing ecosystem, and plans must adapt along with (or in spite of) market conditions.
First, here is what we at the Unioverse believe:
This is our plan for our upcoming mint of Unioverse Collectibles.
Our challenge to all marketplaces is simple: if you respect our royalties we will eagerly participate on your marketplace. If you don’t, we will block it. Marketplaces can message our Twitter @theunioverse if you want a whitelist.
Our guidance to our collectors is this: Only use marketplaces that respect creator royalties. If you end-run royalties, we reserve the right to detect that and disable an NFT’s ongoing utility. A reminder that the Unioverse is a game-first franchise, so disabling an NFT could impact not just appearance, but future gameplay as well. Protecting creator royalties ultimately protects collectors as well, because it preserves the alignment of incentives between us all.
We do not like going against the spirit of marketplace decentralization, and fully expect future technologies to better resolve this issue. At this juncture, however, we believe it’s in everyone’s best interest (including the marketplaces!) to fight on behalf of creators.
We encourage current collections to consider re-minting (airdropping) with new smart contracts, and hope communities support and adopt the newly minted versions. Independent creators interested in learning more about our Terms of Service and smart contract approach can reach out to us on Twitter or join our Discord. You can also view our smart contract and allowlist code online.
If creators can work together as a community and reward marketplaces that respect creator rights, then we can strengthen the health and longevity of the NFT industry for everyone involved.
Perhaps the best way to kick off this blog post is to hand it over to Mr. Stephen King himself:
Why am I referring to a nearly-year-old tweet from the master of horror? Well, because the guy who wrote that “Thrilling, literate, scary, immersive” novel, Stephen Graham Jones, is putting his talent to work for the Unioverse.
Jones, along with 27 other writers such as Linda D. Addison (Black Panther: Tales of Wakanda) and Kevin J. Anderson (Dune: The Butlerian Jihad) are contributing to Stories of the Reconvergence, a forthcoming anthology of short stories and poetry set in the Unioverse. Each story will also feature original art by Stuart Jennett (Star Citizen) with cover art by Aaron Lovett (Monster Train). Stories of the Reconvergence will be edited by Colorado Book Award winner Joshua Viola and Angie Hodapp, Director of Literary Development at Nelson Literary Agency and published in the Summer of 2023, and you can check out the full list of authors below.
And if that wasn’t exciting enough, we’re also launching a comic book series. The six-issue story arc will introduce the initial five Unioverse heroes that people will be able to play in Unioverse games. The series is written by Viola and Hodapp, with interior art by Ben Matsuya (Cryowulf), cover art by AJ Nazzaro (Overwatch) and a variant cover by Tyler Kirkham (DC, Marvel). The first comic, titled Unioverse: Reyu, will be available digitally in Spring of 2023.
Both Stories of the Reconvergence and Unioverse: Reyu are being done in partnership with Hex Publishers, an independent publishing house owned and operated by Viola that specializes in genre fiction: horror, science fiction, crime, dark fantasy and more.
We are thrilled to have all of these talented people on-board to help expand the Unioverse into the entertaining and enthralling franchise that you (and Stephen King) are going to love.
You can read the full press announcement here.
Complete list of Stories of the Reconvergence writers:
One of the reasons artists and other creative folks are so excited about NFTs is royalties. Back in the day, an artist only made money one time from their creation. They would sell a painting for $100 (good!), but then sit and watch as that buyer turned around and sold that same painting for $10,000 (not so good). The artist got zero dollars and zero cents from that secondary sale.
Getting a cut of those secondary sales was a big reason then, that artists were attracted to NFTs. The smart contract in the NFT would automatically give the artist a cut of any future sales of their work. Win/win! Collectors still get the lion’s share of the money from secondary sales, and artists get recurring revenue, allowing them to make more art.
But here’s a fun fact: Turns out those automatic royalty payments in smart contracts aren’t so automatic. CoinDesk explained the situation pretty well a couple months back, writing:
…Royalty payments are only enforceable on a marketplace level, and not on-chain. An NFT buyer, for example, could send ether (ETH) to a designated wallet after making an off-chain agreement to buy their NFT, and the seller could send them that NFT with no marketplace as a middleman for the transaction, paying no royalty fees in the process.
Sellers on marketplaces such as OpenSea can program a designated fee into each sale, in most cases between 5%-10% of an item’s purchase price, but if a marketplace wanted to waive the fee altogether, there’s nothing stopping them from doing so.
NFT marketplaces like x2y2, Yawww and Sudoswap have decided to make royalty payments optional on their NFT transactions. Sure, in the short-term that means buyers pay less for their NFTs, but that also means the original NFT artists and creators could wind up getting [does math things, carries the one] zero dollars in recurring revenue.
(We should note that while these marketplaces are making NFT royalties optional, these same marketplaces are still keeping their transaction fee percentages firmly in place.)
Like a virus, you’re starting to see this zero royalty notion spread to other established marketplaces and even other NFT projects. Recently the Solana NFT project DeGods announced it was getting rid of its royalties as part of an “experiment.”
The leader of the DeGods project, who goes by the handle “Frank” posted to Twitter:
Honestly, I actually hope that our move to 0% accelerates real solutions that create enforceable royalties.
Whether or not Frank is actually altruistic or more mercenary remains to be seen. DeGods already made $6 million in secondary sales of its y00ts NFTs, and Dust Labs, the startup associated with DeGods raised $7 million in venture funding last month. So Frank and Co. are doing just fine.
But what about the newer and smaller NFT projects? If market forces push them to abandon royalties, will they even get off the ground? Or worse, will it spur more rug pulls?
The longer-term consequences of all this have yet to reveal themselves and raise a lot of questions:
All these moves to get rid of royalties feels very web 2. It’s like something Amazon would do – use its size to undercut competition, squash innovation and grab marketshare. It also seems to fly in the face of what web3 is supposed to be about – community and empowerment. Like, web3 is great during the good times, but do its fundamental beliefs get immediately abandoned to protect losses during a downturn?
Obviously, we have a horse in this particular race and would love to see a robust and revenue-generating secondary market. NFT sales is how we generate revenue to fund our Game Developer Fund and pay small, independent developers to make games. We are confident that ultimately technology will create enforceable smart contract revenue to creators, but if in the meantime the Web3 community burns all the creators that took an early bet on NFTs for their music and art, how long will it take to regain their trust? Can we?
Part of being a web3 company is open dialogue, something we hope this post spurs. We’d love to hear from the members of our community. What do you think about not paying royalties on NFTs? Head over to our Discord and share your opinion!
The Unioverse wants you! Yes, you!
I’m happy to announce that we have officially kicked off the Unioverse Creator Program.
What is the Unioverse Creator Program? I’m glad you asked.
A core pillar of the Unioverse is that it’s a community-owned franchise. While we are creating the story of the Unioverse and building out an initial series of games – we are just as interested in seeing what you create. That’s why all the AAA-quality artwork, character models, music – everything that we make – will be made available to our community, royalty-free.
What you create with those assets is entirely up to you! Make your own comic books, short animations, lunchboxes – I’m not kidding, whatever you want to make.
We’re heads down right now creating those assets as well as the expansive lore of the Unioverse and plotting the first series of games. But you shouldn’t have to wait for us to start making your own Unioverse stuff. That’s why we’ve launched the Unioverse Creator Program.
The Creator Program is a way for you to show off your talents right now. Head over to our Discord server where we will hold regular contests, discussions with our creative team, and provide links to download Unioverse assets.
Our first contest launches today! We want you to design a Unioverse T-shirt
Whatever style you like, just make it awesome. Go over to our Discord server and join the Creators Area for all the details, artwork, and submission guidelines. All entries are due by Midnight US Pacific Time, Oct 25, 2022. The winner gets a free Unioverse T-Shirt (they designed), lots of Creator Points (see below) as well as other giveaways we are planning. Additionally, because we are a community-owned franchise, the winner (or any contestant) can even sell their shirt design online AND keep all of the money.
Creating isn’t just a way to win great prizes either! Just by entering these Creator Program contests and participating on our Discord, you can earn Creator Points and level up your Creator status. Do a lot of stuff (like T-Shirt contests!) and level up faster to unlock perks such as:
I sound like a broken record, but really, head over to the Creator Area on our Discord for more details.
We know you’re going to love the Unioverse and we are going to love seeing what you make.
Nope. The Unioverse is not a Metaverse. End of blog post.
Well. That was quick. Who said writing is hard?
All kidding aside, the answer to that question, like so many aspects of the Unioverse, is both straightforward and more nuanced.
The Unioverse is not a Metaverse, but someone could build a very Metaverse-y experience on top of the Unioverse.
Allow me to explain.
The biggest difference between the Unioverse and a Metaverse is you.
Metaverses are about you. Whether you enjoy them as a digital twin of yourself with the same approximate hairstyle, face and body, or a more fantastical avatar with wings or horns or whatever that more fully represents you, the point remains the same. YOU are the person walking around and talking, emoting, dancing, whatever-ing with others in a virtual world.
But in the Unioverse, you play as one of our heroes. Among the many things the Unioverse is, at its heart is a gripping, expansive sci-fi story filled with a galaxy-spanning cast of characters. Just as you hop over turtles as Mario or blast the Covenant as Master Chief – in the Unioverse, you play as one of the heroes we create.
But any Unioverse hero you play will be uniquely yours. Because these hero characters are NFTs, and through our rarity model, no one else in the Unioverse will look exactly like you. Each hero character will have different traits (color, lighting, etc.) and some level of rarity (common, rare, legendary, etc.).
These heroes aren’t just about looks, though. Unioverse hero characters are your ticket to every Unioverse game that gets made.
When you think of a Metaverse today, you might think of Second Life, PlayStation HOME or games like Roblox and Fortnite.
Your mileage may vary with these different experiences, but consider this:
The Unioverse, on the other hand, is a distributed, community-owned franchise. That means there is no singular Unioverse experience. There will be hundreds of different games set in the Unioverse and they will all be different from one another. Any developer is free to create whatever kind of game they want: battle royale shooters like Fortnite, League of Legends-style MOBA games, or even racing games a la Mario Kart.
We don’t dictate what games get made, but you’ll be able to interact and play any of them, thanks to your hero character NFT. Developers are free to make whatever game they want, but it must work with our Unioverse heroes.
So instead of a massive, one-size-fits-all Metaverse, you’ll have hundreds and eventually thousands of different meta-experiences.
Which leads us to the nuanced part of this blog post.
Because we don’t tell developers what they can build in the Unioverse, an enterprising studio might create its own, traditional metaverse-like experience in the Unioverse.
For instance, a developer could create their own massively multiplayer RPG complete with quests across Unioverse planets. On a much smaller scale, someone could create their own version of a Mos Eisley-style cantina in the Unioverse where hero characters hang out. And, since anyone will be able to download the music we provide and remix it, Unioverse DJs (never say never!) could perform concerts.
The point is, that we are not building the Unioverse to be a monolithic, meta-experience. We are building it to knock down barriers and unleash creativity around the world and potentially be a place where a thousand metaverses bloom.
And that is the end of this blog post.
We launched the Unioverse last week and the feedback has been phenomenal. Because the Unioverse is an entirely new concept in franchise entertainment, we’ve also been getting a ton of questions on our Discord (which you should join!) and on Twitter.
So we thought it would be a good idea to collect some of these frequently asked questions (<- see what we did there?) and provide some answers!
The Unioverse is the first franchise from Random Games, a venture-backed games studio Co-Founded by Tony Harman (GTA, Donkey Kong Country, Crackdown) and Wyeth Ridgway (South Park, Pirates of the Caribbean, MLB). We’re going to re-invent franchise entertainment through a combination of insanely great storytelling, innovative blockchain technology and a more open intellectual property system. Our first franchise will be the Unioverse.
The Unioverse is many things:
But most importantly, the Unioverse is a “community-owned” franchise. That means all the AAA-quality art, character models, music and more that we create are made available to other game developers and our community royalty-free. Anyone can download our assets to make their own creations (comics, board games, T-shirts, etc.). Even better, those creations can be sold and we won’t take a dime.
No catch! After working in the games industry for decades we recognize:
We generate revenue by selling NFT hero characters. All revenue generated goes directly back into the franchise through expanded story, more assets and a Game Developer fund that will pay developers to make more games.
That’s not really a question, but we get it. The gaming community thus far has been burned by predatory NFT projects posing as games and giant corporations tacking on NFTs to existing franchises as a blatant cash grab. Random Games is using NFTs in the Unioverse in a thoughtful, limited way, and incorporating them from the ground up.
Our NFT pitch is simple: In order to play a Unioverse game, you need to own a Unioverse character avatar NFT. That’s it. Owning a Unioverse NFT will give you access to all Unioverse games. Now, other developers making Unioverse games may add other crypto elements to their games — but that’s up to them.
We will start out using Ethereum and Polygon, however we are blockchain agnostic. You will see us embrace Solana, Avalanche or any other prominent technologies that emerge.
Awesome! We’d love to hear from you. Check out the developers channel on our Discord, or head over to the Developers tab on this website and sign up for developer information. We’ll keep you updated as we have more news and announcements.
Developers working on Unioverse games will get access to our Unreal and Unity SDKs as well as our full library of assets (character models, environments, etc.). Plus you’ll get direct access to our talented team to get tips and tricks on game design and implementation.
If your game is great, we will pay you to make it.
Nope. No matter who you are, where you are, or how big your team, everyone will have access to our assets and SDK. And if you’re game is good, we’ll help fund it!
Heck yeah! You’ll be able to download our art and use our story however you want! Download the official image of one of our characters and print a T-shirt. Write your own short story. Animate a short film. Just make something and share it with the world!
Nope. Make whatever game you want (FPS, strategy, MOBA, etc.) and use whatever business model you want (freemium, premium, free-to-play, play-to-earn, subscription). It doesn’t matter to us.
Again. All these assets are royalty-free and if you sell your game, you keep all the money. The only requirement is that your game uses our Unioverse character avatars.
We will have more news on that in the future. The best way to learn all about the Unioverse is to be active on our Discord, follow us on Twitter and go sign up for our newsletter using the form below.
Our first series of NFTs will actually be Unioverse collectibles and we’ll have more to say about them in the coming weeks. Not only will these look amazing, they will also help you unlock higher status and various rewards in our community. NFT collectibles will launch soon, so be sure to stay active on our Discord.
We will have more information about the availability of our hero characters in the coming months. Not to sound like a broken record, but the best way to learn about those is to be active on our Discord, follow us on Twitter and sign up for our newsletter using the form below.
We will be publishing both of those things soon. Stay tuned.
I think that’s it. We’re excited to build the Unioverse franchise with our community. Be active on our Discord, connect with other folks from around the world and be ready for a revolution in entertainment.
When I was 23 years old, I literally walked through the doors of the Nintendo of America in Redmond, Washington and said I would do anything in the building to get into the videogames business. I had no experience other than playing videogames for 15 years and a business degree.
Fortunately, someone in that lobby heard me and gave me a chance. I made the most of that opportunity and eventually ran development and acquisition for Nintendo for nine years, where I learned directly from legends like Shigeru Miyamoto. From there I was able to head up other independent studios to launch hit franchises like Grand Theft Auto and Crackdown.
But almost no one today can start like I did by just walking into a company building and asking for a job. Most people don’t live near a videogame studio, and even if they did, security wouldn’t even let them in the door.
This is actually a pretty apt metaphor for the entertainment business at large. Big media companies have all the resources to make a game, or comic or movie — but they wall themselves off from the vast, eager talent pool that’s hungry for its shot. No matter how creative you are, or how amazingly talented your work, if you aren’t in the right place at the right time or don’t know the right people, those doors are shut.
Or at least they were.
Today, I’m thrilled to announce that we are busting those doors wide open for everyone with the official launch of the Unioverse.
The Unioverse is a massive, sci-fi game-first franchise. The story is being developed by a team of world-class writers and artists who have written for and expanded the narrative worlds of huge entertainment properties of Star Wars, Marvel, Call of Duty, The Walking Dead and more.
Unlike those titles, however, the Unioverse is what we are calling a “community-owned” franchise. This means that you, whoever you are, wherever you are, will have access to the same art, models, music and more that we use, to create whatever you want.
There are so many talented people in the world and I am continually blown away by the user-generated content I see in games. Modded characters, map levels, fan art – there is amazing stuff being created every day. The Unioverse will be a place that not only encourages its community to create, but also provides the tools to do so!
The same art, character models, music and more that we use to make Unioverse games will be made available – royalty-free! – to you (and anyone who wants to use them). These are AAA-quality assets made by some of the best writers, artists and developers in the industry, and you’ll be able to download them (again, for free!) and use them to make whatever you want.
I think of it this way. I could sit and come up with an idea for a T-shirt, and it would turn out pretty cool. But if I turned to the Unioverse community and said “design a cool T-shirt,” they would come up with loads of amazing ideas way more awesome than mine.
Even better? Those creators can then sell those Unioverse shirts (or comics or games) and keep all the money! Let’s see you try and do that in the Marvel universe.
As I said before, I got lucky at the start of my career and have been fortunate to work with some of the best minds in videogames. And now I want to return the favor and share what I’ve learned with the next generation of aspiring creatives.
Along with empowering the Unioverse community with industry-leading tools and assets, I want to teach you how to best use them. Collectively our team has decades of experience producing, writing and developing hit games, TV shows, books and more. The Unioverse community will have opportunities to talk with our team to learn the best tips, tricks and strategies for not just producing stellar content, but taking it to the next professional level.
As a part of the Unioverse community, you’ll also be connected with other creators just like yourself from around the world that you can learn from and collaborate with on projects.
I believe the Unioverse and its community-driven approach is the future of franchise entertainment. There are just too many talented people waiting to show the world what they can do, and they deserve a chance. I can’t wait to see what people create in our world when they come through our doors.
Join our Unioverse Discord channel to get first looks at the games as they progress, exclusive access to our team, and support from a community of like-minded creators.
It’s easy to get romantic about making a videogame from scratch… until that first blank screen stares back at you. That’s when you begin to realize all the things you have to create. and revise. and create again. and throw out.
And that’s before you even get to building the actual game.
Don’t get me wrong, I have some fond memories of the arduous process of creating games like Lemmings, GTA and Crackdown. But what if there was a way to get a running start and skip over that initial blank screen? To dive right into game development? What if there was a better way to make games that benefitted players too?
That’s the idea behind the Unioverse, an entirely new concept in videogame development and participation. Sure, the Unioverse will be a series of world-class videogames, comic books, novels and more. But the real power lies in the Unioverse as a community-owned franchise and its innovative use of blockchain.
The Unioverse community will have access to the same AAA-quality assets used in Unioverse games. Art, character models, music, etc., can be downloaded by anyone, royalty-free. Armed with Unioverse assets, the community is free to make their own comics, games and more and even sell those creations (also royalty-free!).
That’s an exciting new way to think about who gets to make games, whose stories are told and who truly benefits. And that is why I invested in the Unioverse and why you will love it.
For game developers, time is money. Well, money is money too, and developers can save a ton of both by using the royalty-free Unioverse assets. These tools are being made by a team of industry veterans who have helped make blockbuster videogame franchises like Crackdown and All Points Bulletin. So they know what they’re doing and know what developers need to succeed.
Using these building blocks, game developers of any size can dive into building a fantastic game. Smaller or even single-person shops won’t have to settle for sub-par art or spend loads of money on outside contractors. On the other end, bigger development studios will have a low-cost path to experiment and create a variety of games.
Even better, developers can make whatever kind of Unioverse game they want: FPS, strategy, deck-building – it’s up to them. And if developers choose to sell their Unioverse games – they keep all the money.
When more developers can get into the games business and focus on building rather than budgets – everyone wins because there is more diversity and better games.
But this isn’t just about developers.
You wouldn’t buy a set of golf clubs that you could only use on one course and never sell when you upgraded, would you? Of course not! And soon, digital goods in games will be much the same, offering actual ownership, thanks to blockchain.
Blockchain and NFTs are polarizing topics, to say the least, in videogames. But strip away the baggage of those terms, and you realize that digital ownership is fundamentally a solid proposition, and will eventually benefit both gamers and developers.
People used to spend sixty dollars on one game every few months. But today, players can spend thousands of dollars on a game when you include content like DLC, skins, sprays, emotes and other add-ons. That’s real money, and all of it vanishes when someone stops playing the game, or the developer decides to shut that game down.
When digital goods are player owned, however, they can live outside the game if they are on the blockchain. This means owners are free to do with them as they wish. Keep, collect or sell their digital gaming assets; that’s entirely up to the owner. And if they do want to sell, there are plenty of marketplaces that make it easy.
Additionally, unlike current in-game goods, blockchain assets can be engineered to move between games. Your Unioverse NFTs, for example, will work across different Unioverse games. That type of freedom has never been available in videogames before.
And that, perhaps, is the most exciting part of the Unioverse – it’s never been done before! Who knows where developers and the community will take it. Instead of a blank screen, we’re all looking at a pretty brilliant future for games.
You can be a part of the Unioverse from the very beginning! Head over to our Discord channel to get early access to Unioverse news and direct connections with the team behind it.
“When I grow up, I want to design loot boxes!” said no kid – ever. We got into the videogames business because we wanted to make great games, but over the years, actually making games has taken a backseat to gaming the audience.
The entire games industry is broken and in dire need of a new approach. Thankfully, we believe we’ve created a better way in our new games franchise, the Unioverse.
First, let’s look at what brought us to our current broken system. Over the past decade, game development has been crushed under the weight of three macro-trends:
A developer needs to consider all these factors and bake them into their game before development even begins. That’s all time spent figuring out monetization loops instead of refining gameplay.
And all that is only if a developer creates a game based on original IP. If you want to make a game with an existing popular property, there is often a minimum paid guarantee costing hundreds of thousands of dollars (not to mention a cut of revenues going forward).
But, suppose you get through all that, and you make a game and it’s great – congratulations! Now you most likely have to make your game free (see above), pay to acquire users (see above again) and then pay platforms like Apple and Google to host your game (see above one last time).
Under this current model, we estimate that for every $1 a gamer spends, less than $0.20 gets to the game developer. Let that sink in for a moment. Game development is riskier than ever, developers make less per game, and even great games fail because they don’t figure out how to “trick” people into spending money.
The good news is – it doesn’t have to be like this, and our new gaming franchise the Unioverse is a vision for revolutionizing the industry.
Think of the Unioverse like a “Roblox for Game Developers,” where we provide the content, audience, and a way to monetize; you provide the amazing games. The Unioverse empowers game developers in a number of significant ways, including:
Our goal for the Unioverse is that at least 90 cents of every dollar a gamer spends goes back to growing the franchise or to the game developer building games – not to user acquisition companies or platforms like Apple and Google.
The only way crypto games will win over the mainstream gamer audience is by providing an overwhelming value proposition. Despite the current public perception, NFTs are a great mechanism to make videogames better for everyone involved.
Sure, the use of NFTs and blockchain in games has been marred by too much hype and too many scams. Those setbacks, however, will ultimately prove useful because they will help gamers recognize when there is a legitimate use case that actually benefits them.
NFTs underpin the Unioverse, our forthcoming gaming franchise currently under development by the creators of Grand Theft Auto, Crackdown, All Points Bulletin and more. Our pitch is simple: To play our games you need a Unioverse character avatar. That’s it.
Game developers who want to partner with us can use our Unity and Unreal SDKs, and just need to ensure that our Unioverse avatars work in their games. They don’t have to introduce or build out any other blockchain functionality (but are free to do so, if they like).
We will take revenues from NFT avatar sales and put them back into the Unioverse ecosystem through further development of Unioverse assets that developers can use royalty-free, and by directly paying developers to make games through our Game Developer Fund.
By opening up the Unioverse as a platform for developers, using blockchain in a straightforward manner, and allowing developers to keep the revenues they earn, we will revolutionize the games industry and hopefully fix the way future franchises are created.
Resolute Ventures and Asymmetric co-led the round for the new startup game studio founded by industry veterans Tony Harman (Grand Theft Auto, Donkey Kong Country, Crackdown), Wyeth Ridgway (Pirates of the Caribbean, MLB and WWE2K)
BOULDER, Colo.–(BUSINESS WIRE)–Random Games, a new studio reinventing the videogame business through a combination of community empowerment and blockchain, raised a $7.6 million seed round of funding. This multi-million-dollar round was co-led by Resolute Ventures and Asymmetric, with participation from IGNIA, 2 Punks Capital, ID345, Polygon and notable game-developer David Jones.
Random Games is creating the Unioverse, a massive “community-owned franchise” that flips the script on the relationship between developer, gamer and fan. The Unioverse will kick off with a series of videogames, but unlike any other franchises, the assets used to make those games will be made available to other developers and the community, royalty-free. The Unioverse AAA-quality characters, artwork, models, music and more can be downloaded and used by anyone to make their own games, comic books, movies, lunchboxes, T-shirts – whatever they can imagine. Plus, creators can sell whatever they make and keep the money.
“Imagine if Marvel released character art and 3D models and told fans to go make – and profit from – their fan films and comics,” said Tony Harman, Co-Founder of Random Games. “That’s how big this idea is. We have a team of world-class writers, artists and developers building the Unioverse and we are basically giving it away!”
Random Games is co-founded by a pair of gaming industry veterans that bring a wealth of creativity and experience with global entertainment franchises. Harman previously ran development and acquisition for Nintendo of America, launching iconic hits such as Donkey Kong Country and Killer Instinct; and has run multiple independent game studios responsible for developing such genre-defining franchises such as Grand Theft Auto and Crackdown. Random Games Co-Founder, Wyeth Ridgway, was Founder and CEO of Leviathan Games, which over the past two decades has worked with dozens of beloved franchises including Terminator, Star Trek, South Park, and Pirates of the Caribbean.
The Unioverse will use NFTs as part of its path to reinventing the games business. Players will purchase an NFT character avatar, which is used to access and play Unioverse games. Because these avatars are NFTs, players can keep or sell them as they wish, and avatars will be interoperable across games in the Unioverse.
“We’re very excited to back such a strong team and are looking forward to watching them build a franchise that is literally changing the economics of gaming,” said investor Joe McCann, Founder and CEO of Asymmetric. “In the Unioverse, blockchain technology is organically and thoughtfully incorporated and will change the name of the game in the entertainment economy.”
In addition to fostering creativity in its community, Random Games is actively seeking independent studios of all sizes to develop games set in the Unioverse. Third-party developers can use the AAA-quality assets developed for the Unioverse royalty-free to make whatever type of game they want – and can sell those games without paying any royalties. Random Games will also expand the Unioverse by taking revenues from character avatar sales to both establish a Game Developer Fund to finance third-party titles, and also fuel the creation of more assets and deeper lore for the Unioverse.
“Rarely do you see a truly disruptive concept, cutting-edge technology and a stellar founding team converge in a single startup like this,” said investor Raanan Bar-Cohen, Co-Founder of Resolute Ventures. “The Unioverse is poised to change the relationship between game developers and players in a way that benefits everyone involved.”
The Unioverse team is rounded out by a number of high-profile executive and creative talents from across the tech, entertainment and gaming worlds. Paul Walborsky, who was previously Co-Founder of AI.Reverie, SVP at The New York Times and CEO at GigaOM, joined as Random Games’ President. The Unioverse narrative is being led by Brent Friedman who has written for such household names such as Star Wars, Star Trek, and Call of Duty. Visionary game designer David Jones has once again re-teamed with Harman as an investor in and advisor to the Unioverse. Harman and Jones previously founded hit-making independent game studios DMA Designs (Grand Theft Auto) and RealTime Worlds (Crackdown, All Points Bulletin) and nWay (acquired by Animoca Brands).
Random Games will use the new funding to expand its team, begin work on its first Unioverse games and develop AAA-quality game assets freely available to the community. Those interested in being among the first to learn about Unioverse news and community activities can visit UNIOVERSE.com, follow @TheUnioverse on Twitter and join the Unioverse Discord channel.
About Random Games
Random Games (https://random.games/) is a development studio spearheading an entirely new concept in videogames and franchise entertainment through a combination of community empowerment and blockchain technology. The company’s first franchise, The Unioverse, is a sci-fi epic that will span across videogames, comic books, novels and more. At the same time, the Unioverse community will be encouraged and equipped to create their own stories, games and more with official high-quality artwork and other assets available as royalty-free downloads. To join the robust Unioverse community, visit the Unioverse Discord server.
About Resolute Ventures
Resolute Ventures (https://resolute.vc/) is a lead seed and pre-seed investor dedicated to forging connections with its community of founders who bond over shared tenacity and entrepreneurial spirit. As a community, Resolute is driven by the desire to work on impactful projects, advising startups from the very beginning and providing support every step of the way. Its founders and partners have worked on a broad spectrum of companies, including AI Reverie, Automattic, Bark, Bitium, Opendoor (OPEN), and more.
Asymmetric (https://asymmetric.financial/) is a multi-strategy investment fund focused on early-stage venture and liquid investments in cryptocurrency and Web3.